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Summoner Feats


Advanced Weaponry Feat 1


Source Pathfinder Impossible Magic

Your eidolon's attack evolves.

Choose one of your eidolon's starting melee unarmed attacks to gain one of the following traits, chosen when you gain the feat: disarm; grapple; nonlethal; shove; trip; or versatile B, P, or S.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Dual Studies Feat 1


Source Pathfinder Impossible Magic

You and your eidolon learn different skills.

Choose two skills. Your eidolon becomes trained in one of those skills, and you become trained in the other skill.

At 7th level, you each become an expert in the chosen skills. Unlike other skill proficiencies, these proficiencies are not shared between you and your eidolon.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Energy Heart Feat 1


Source Pathfinder Impossible Magic

Your eidolon's heart beats with energy.

Choose acid, cold, electricity, or fire. One of their unarmed attacks changes its damage type to the chosen type, and they gain resistance to that type equal to half your level (minimum 1).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Expanded Senses Feat 1


Source Pathfinder Impossible Magic

Your eidolon evolves more acute senses.

Your eidolon gains low-light vision and darkvision, as well as scent as an imprecise sense with a range of 30 feet.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Extend Boost Feat 1


Source Pathfinder Impossible Magic

You can increase the duration of your eidolon's boosts. You learn the Extend Boost link spell.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Glider Form One ActionFeat 1


Source Pathfinder Impossible Magic

Your eidolon evolves wings, a buoyant body, or some other means to control descent.

They glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air.

As long as they spend at least 1 action gliding each round and have not yet reached the ground, they remain in the air at the end of your turn.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Move

An action with this trait involves moving from one space to another.

Summoner

This indicates abilities from the Summoner class.

Meld into Eidolon Three ActionsFeat 1


Source Pathfinder Impossible Magic

Your physical form can combine with that of your eidolon.

You Manifest your Eidolon, but instead of summoning them into an adjacent open space, you become them. You can also Meld into Eidolon while your eidolon is manifested in an adjacent space. While Manifested in this way, you use your eidolon's statistics, and you can't act except to direct the eidolon to use Manifest an Eidolon to unmanifest themself. Your eidolon is affected by Boost Eidolon while Manifested in this way.

Since you can't act, you can't cast spells, activate or benefit from magic items that normally benefit you and not your eidolon, perform actions that have the tandem trait, or use other abilities that require you, and not the eidolon, to act.

You can't be separately targeted while you are melded into the eidolon. When you reach 0 HP, your eidolon unmanifests, leaving your body behind, Unconscious and dying.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Unfetter Eidolon Feat 1


Source Pathfinder Impossible Magic

You can allow your eidolon to travel far from your side. You learn the Unfetter Eidolon link spell.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Alacritous Action Feat 2


Source Pathfinder Impossible Magic

Your eidolon moves more quickly. Your eidolon's Speed increases by 10 feet.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Amphibious Form Feat 2


Source Pathfinder Impossible Magic

Your eidolon adapts to life on land and underwater. They gain the amphibious trait, allowing them to breathe in water and air and to avoid the normal –2 penalty for making bludgeoning and slashing unarmed Strikes underwater. They gain a swim Speed equal to their land Speed or 25 feet, whichever is less; if they're normally aquatic, they gain a land Speed equal to their swim Speed or 25 feet, whichever is less.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Magical Understudy Feat 2


Source Pathfinder Impossible Magic

Your eidolon evolves to cast spells. They gain the Cast a Spell activity and learn two cantrips of their tradition, which they can cast as innate spells.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant Feat 2


Source Pathfinder Impossible Magic

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. Your eidolon gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 damage and has the magical and propulsive traits.

When you select this feat, choose a damage type for the attack: acid, bludgeoning, cold, electricity, fire, piercing, slashing, spirit, vitality, or void.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Reinforce Eidolon Feat 2


Source Pathfinder Impossible Magic

You buffer your eidolon. You gain the Reinforce Eidolon link cantrip.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Steed Form Feat 2


Source Pathfinder Impossible Magic

Your eidolon changes to make them particularly effective as your mount. While you ride them, you get your full number of actions each round instead of reducing them to 2. This applies only when you ride your eidolon, not when anyone else does. Your eidolon still must be at least one size category larger than you to ride them. Since you work together to move, your eidolon's move actions while you're mounted gain the tandem trait.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Bloodletting Claws Feat 4


Source Pathfinder Impossible Magic

Your eidolon inflicts bleeding wounds on a telling blow. If your eidolon critically hits with a melee unarmed Strike that deals slashing or piercing damage, their target takes 1d6 persistent,bleed damage. Your eidolon gains an item bonus to this bleed damage equal to the unarmed attack's item bonus to attack rolls. This is a critical specialization effect.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Defend Summoner One ActionFeat 4


Source Pathfinder Impossible Magic

Your eidolon blocks attacks against you. After your eidolon uses this action, you gain a +2 circumstance bonus to AC until the beginning of your next turn. This bonus applies only while you're within your eidolon's reach (in most cases, this means your eidolon is adjacent to you or in your space).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Dual Energy Heart Feat 4


Source Pathfinder Impossible Magic
Prerequisites Energy Heart

A second energy dwells in your eidolon. Choose an additional damage type from the list in Energy Heart. Your eidolon's unarmed attack that deals energy damage gains the versatile trait for the second energy damage type, and your eidolon gains resistance to the second type of energy damage equal to half your level.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Lifelink Surge Feat 4


Source Pathfinder Impossible Magic

You can tap into your shared connection to heal your eidolon. You gain the Lifelink Surge link spell.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Reactive Dismissal ReactionFeat 4


Source Pathfinder Impossible Magic

Trigger Your eidolon would take damage.


You abruptly dismiss your eidolon to reduce the damage they take, though this makes summoning them again more difficult. Reduce the triggering damage to your eidolon by double your level, and your eidolon unmanifests. You can't Manifest your Eidolon again until after the end of your next turn.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Shrink Down One ActionFeat 4


Source Pathfinder Impossible Magic

Your eidolon can shrink to fit into small spaces. Your eidolon reduces to a smaller size of your choosing, to a minimum of size Small. They can Dismiss this action to return to their normal size. Their reach becomes 5 feet, or 10 feet if shrinking to Large with Towering Size.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Skilled Partner Feat 4


Source Pathfinder Impossible Magic

Your eidolon gains a 1st-level skill feat and a 2nd-level or lower skill feat. At 7th level, your eidolon gains an additional skill feat of 7th level or lower.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Tandem Movement One ActionFeat 4


Source Pathfinder Impossible Magic

You and your eidolon move together. You each use a single action to Stride. Either of you that has the corresponding movement type can Burrow, Climb, Fly, or Swim instead.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Tandem

Actions with this trait involve you and your eidolon acting in concert. You can't use a tandem action if either you or your eidolon can't act, if you haven't Manifested your Eidolon, or if you've Manifested your Eidolon in a way where it isn't a separate entity (such as with the Meld into Eidolon feat). Tandem actions often let both you and your eidolon take separate actions, but these must be actions taken separately by you and your eidolon; you can't use a tandem action to take another tandem action.

Vibration Sense Feat 4


Source Pathfinder Impossible Magic

Your eidolon gains Tremorsense as an imprecise sense with a range of 30 feet. If aquatic, it gains Wavesense as an imprecise sense with a range of 30 feet instead. If amphibious, it gains both.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Blood Frenzy Feat 6


Source Pathfinder Impossible Magic
Prerequisites Bloodletting Claws

Requirements Your eidolon's last action dealt bleed damage to a living creature.


Your eidolon flies into a frenzy. While in the frenzy, your eidolon is affected by Boost Eidolon and gains temporary HP equal to your level, but takes a –1 penalty to AC. The temporary HP last until the frenzy ends. They can't voluntarily end the frenzy or start another frenzy while in the frenzy.

The frenzy lasts for 1 minute or until your eidolon is no longer manifested, whichever comes first, after which your eidolon can't start another frenzy for 1 minute.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Eidolon's Retort ReactionFeat 6


Source Pathfinder Impossible Magic

Trigger A creature within your eidolon's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Your eidolon makes a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, your eidolon disrupts that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Eidolon's Wrath Feat 6


Source Pathfinder Impossible Magic

Your eidolon gains the Eidolon's Wrath link spell, which they cast, instead of you. You determine the damage type when you gain the feat: acid, cold, electricity, fire, sonic, spirit, vitality, or void. As normal, your eidolon shares your Focus Points.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Master Summoner Feat 6


Source Pathfinder Impossible Magic

During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell rank, from which you can cast only spells with the summon or incarnate trait.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ostentatious Arrival Free ActionFeat 6


Source Pathfinder Impossible Magic

If the next action you take is to Manifest your Eidolon as a three-action activity, or to Cast a 3-action summon or incarnate Spell, the creature appears in an explosion.

All creatures in a 10-foot emanation around the creature you summoned or manifested except you take 1d4 fire1d4 fire damage per spell rank for a summon or incarnate spell, or floor(@actor.level/2)d4 fire1d4 damage per 2 levels for Manifesting your Eidolon.

If the creature you summoned or manifested has the acid, cold, electricity, fire, sonic, or water trait, the damage is that type instead (or bludgeoning damage for the water trait). If the creature has more than one of these traits, you choose which damage type to deal.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Spellshape

Spellshape actions tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself.

Summoner

This indicates abilities from the Summoner class.

Phase Out Three ActionsFeat 6


Source Pathfinder Impossible Magic
Prerequisites your eidolon is a phantom

Your eidolon phases out of reality slightly, gaining resistance to all damage (except force, spirit, and vitality) equal to half your level. They're not incorporeal, but can't use Strikes or actions that require a fully physical form, such as [/act grapple], [/act reposition], [/act shove], or [/act trip].

Your eidolon can Dismiss this effect to return to their normal form.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Tandem Strike Two ActionsFeat 6


Source Pathfinder Impossible Magic

Requirements A creature is in reach of both you and your eidolon.


You and your eidolon each attack, seamlessly targeting the same foe without interfering with each other's movements. Your eidolon makes a melee Strike, and then you make a melee Strike against the same creature. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after both attacks have been made.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Tandem

Actions with this trait involve you and your eidolon acting in concert. You can't use a tandem action if either you or your eidolon can't act, if you haven't Manifested your Eidolon, or if you've Manifested your Eidolon in a way where it isn't a separate entity (such as with the Meld into Eidolon feat). Tandem actions often let both you and your eidolon take separate actions, but these must be actions taken separately by you and your eidolon; you can't use a tandem action to take another tandem action.

Boost Summons Feat 8


Source Pathfinder Impossible Magic

Augmenting your eidolon extends to creatures you summon. When you cast Boost Eidolon, in addition to your eidolon, it also targets your summoned creatures within 60 feet.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Constricting Hold One ActionFeat 8


Source Pathfinder Impossible Magic

Requirements Your eidolon has a creature Grabbed or Restrained.


Your eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon's level plus their Strength modifier, with a fortitude save against your spell DC.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Energy Resistance Feat 8


Source Pathfinder Impossible Magic
Prerequisites Energy Heart

Your eidolon has stronger resistance. Their resistance from Energy Heart and Dual Energy Heart increases to your level.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Hulking Size Feat 8


Source Pathfinder Impossible Magic

Your eidolon grows substantially. Your eidolon becomes Large, instead of their previous size, and their reach increases to 10 feet. This doesn't change any of their other statistics.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Magical Adept Feat 8


Source Pathfinder Impossible Magic
Prerequisites Magical Understudy

Your eidolon gains more magic. Choose one 2nd-rank spell and one 1st-rank spell of your eidolon's tradition. Your eidolon can cast them each once per day as innate spells. At every even level after you take this feat, your eidolon can swap one of these innate spells for a new innate spell that's 2 or more ranks lower than your highest-rank spell slot.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Miniaturize Feat 8


Source Pathfinder Impossible Magic
Prerequisites Shrink Down

Your eidolon can shrink even further. When using Shrink Down, your eidolon can reduce their size to Tiny. When Tiny, their reach is 0 feet.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Protective Pose Two ActionsFeat 8


UncommonManipulateSummoner
Source Pathfinder Lost Omens Tian Xia Character Guide
Prerequisites trained in Medicine

Access Tian Xia origin

Requirements You and your eidolon are within 30 feet of one another.


Many physical poses can fortify one's health, but some poses need more than one body to accomplish. As you and your eidolon pose in tandem, you each channel qi into a protective barrier in a 30-foot emanation until the start of your next turn. Creatures within range of either you or you eidolon gain resistance to your choice of acid, cold, electricity, fire, or sonic damage equal to half your level. In addition, any Medicine check targeting a creature with this resistance gets a +1 status bonus (or a +2 status bonus if you're a master in Medicine).

Effect: Protective Pose


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Summoner

This indicates abilities from the Summoner class.

Surprising Leap Two ActionsFeat 8


Source Pathfinder Impossible Magic

Your eidolon jumps into the air to attack a foe. Your eidolon makes a [/act leap], [/act high-jump], or [/act long-jump] and attempts one melee Strike at any point during that jump. Immediately after the Strike, your eidolon falls to the ground if they're in the air, even if they haven't reached the maximum distance of their jump. If the distance your eidolon falls is no more than the height of their jump, your eidolon takes no damage and lands upright.

When attempting a High Jump or Long Jump during a Surprising Leap, determine the jump distance using Long Jump's rules, and change your eidolon's maximum distance to double their Speed.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Burrowing Form Feat 10


Source Pathfinder Impossible Magic

Your eidolon can burrow through loose dirt. Your eidolon gains a burrow Speed of 15 feet.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Magical Onslaught Two ActionsFeat 10


Source Pathfinder Impossible Magic

Your eidolon's attack provides you an opening for one of your spells. Your eidolon makes a melee Strike against a creature, and then you cast a 1- or 2-action cantrip targeting the same creature. If your eidolon's Strike hits, the creature is Off-Guard against your spell (if it requires a spell attack roll) or takes a –2 circumstance penalty to its save against your spell (if it requires a saving throw). If your eidolon's Strike and the spell deal the same type of damage, combine the damage of both for the purpose of resistances and weaknesses. Both your eidolon's attack and any spell attack roll you make count toward your multiple attack penalty, but the penalty doesn't increase until after both attacks have been made.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Tandem

Actions with this trait involve you and your eidolon acting in concert. You can't use a tandem action if either you or your eidolon can't act, if you haven't Manifested your Eidolon, or if you've Manifested your Eidolon in a way where it isn't a separate entity (such as with the Meld into Eidolon feat). Tandem actions often let both you and your eidolon take separate actions, but these must be actions taken separately by you and your eidolon; you can't use a tandem action to take another tandem action.

Merciless Rend One ActionFeat 10


Source Pathfinder Impossible Magic

Requirements Your eidolon hit the same enemy with two consecutive unarmed Strikes this turn and dealt slashing damage with both.


Your eidolon rends their foes. They automatically deal the damage from their secondary attack to the enemy.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Nimble Form Feat 10


Source Pathfinder Impossible Magic

Your eidolon evolves into a figure of pure grace. Your multiple attack penalty from your eidolon's agile unarmed attacks becomes –3 for a second attack and –6 for subsequent attacks (rather than –4 and –8).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Protective Bond ReactionFeat 10


Source Pathfinder Impossible Magic

Trigger You and your eidolon are in a damaging effect's area.


The power of your bond can protect you and your eidolon from harm. If you and your eidolon would take different amounts of damage from the area effect, you take the lower amount of damage instead of the greater amount of damage.


Special This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Pushing Attack Feat 10


Source Pathfinder Secrets of Magic

Your eidolon has an attack that pushes away enemies. Choose one of the eidolon's unarmed attacks with the shove trait. It gains the Push action for that attack.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Transpose One ActionFeat 10


Source Pathfinder Impossible Magic

You switch places with your eidolon. You each teleport to the other's position.


Special This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Summoner

This indicates abilities from the Summoner class.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.

Weighty Impact Feat 10


Source Pathfinder Impossible Magic
Prerequisites Your eidolon has an unarmed attack with the shove or trip trait

Your eidolon hurls enemies to the ground or across the battlefield. Choose one of the eidolon's unarmed attacks that has the shove or trip trait. The attack gains the other trait as well, and your eidolon gains the Knockdown and Push actions for that attack.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Airborne Form Feat 12


Source Pathfinder Impossible Magic
Prerequisites Glider Form

Your eidolon can fly. It gains a fly Speed equal to its Speed.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Flexible Transmogrification Feat 12


Source Pathfinder Impossible Magic

You've learned how to transmogrify your eidolon to suit the circumstances of the day. Each day, choose one evolution feat of 6th level or lower during your daily preparations. Your eidolon gains that feat until your next daily preparations.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Grasping Limbs Feat 12


Source Pathfinder Impossible Magic

Your eidolon grabs enemies. Choose one of the eidolon's unarmed attacks with the grapple trait. Your eidolon gains the Grab action on that unarmed attack.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Link Focus Feat 12


Source Pathfinder Impossible Magic
Prerequisites link spells

Communing with your eidolon helps you achieve a deeper focus. Whenever you Refocus, you completely refill your focus pool.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Summoner's Call ReactionFeat 12


Source Pathfinder Impossible Magic

Trigger You or your eidolon take damage from a foe or hazard.

Requirements Your eidolon is manifested and is more than 5 feet away from you.


In a moment of danger, you call your eidolon to your side. Your eidolon teleports to an open space adjacent to you.


Special This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Summoner

This indicates abilities from the Summoner class.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.

Towering Size Feat 12


Source Pathfinder Impossible Magic
Prerequisites Hulking Size

Your eidolon becomes even bigger. They become Huge, instead of Large, and the reach on all of their attacks increases to 15 feet.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Guiding Retort Feat 14


Source Pathfinder Impossible Magic
Prerequisites Eidolon's Retort

With a cunning twist of their unarmed attack, your eidolon shifts the position of a foe. When your eidolon uses Eidolon's Retort to Strike and hits, your eidolon can [/act reposition] the target up to 10 feet.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Piercing Jab Two ActionsFeat 14


Source Pathfinder Impossible Magic

Requirements Your eidolon's primary attack deals piercing damage.


Your eidolon runs an enemy through with a horn or similar attack. Your eidolon makes a melee Strike with their primary attack. If the Strike hits and deals damage, the target is Grabbed by your eidolon until it successfully Escapes, your eidolon attacks with their primary attack again, or your eidolon is no longer manifested, whichever comes first. When the target is no longer grabbed, it takes persistent bleed damage equal to the primary attack's number of weapon damage dice.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Resilient Shell Feat 14


Source Pathfinder Impossible Magic

Your eidolon is resilient against attacks. They gain resistance 5 to physical damage. At 17th level, the resistance increases to 6.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Share Eidolon Magic Feat 14


Source Pathfinder Impossible Magic
Prerequisites Magical Understudy

Your eidolon shares innate spells with you. You can cast the innate spells your eidolon gained from Magical Understudy, Magical Adept, and Magical Master. You and your eidolon share the same daily uses of these innate spells.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Spell-Repelling Form Feat 14


Source Pathfinder Impossible Magic

Your eidolon evolves to protect itself from the danger of spells. They gain a +1 status bonus to all saving throws against magic.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Effortless Concentration Free ActionFeat 16


Source Pathfinder Player Core

Trigger Your turn begins.


You maintain your active spells with hardly a thought. You immediately gain the effects of a Sustain action for one of your active class spells.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Bard

This indicates abilities from the bard class.

Druid

This indicates abilities from the druid class.

Necromancer

This indicates abilities from the necromancer class.

Sorcerer

This indicates abilities from the sorcerer class.

Summoner

This indicates abilities from the Summoner class.

Witch

This indicates abilities from the witch class.

Wizard

This indicates abilities from the wizard class.

Eidolon's Trample Three ActionsFeat 16


Source Pathfinder Impossible Magic

Your eidolon Strides up to double their Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space they enter. They can attempt to Trample the same creature only once in a single Trample.

Your eidolon deals bludgeoning damage equal to the damage of their secondary attack against these creatures, with a reflex save against your spell DC.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Ever-Vigilant Senses Feat 16


Source Pathfinder Impossible Magic

Your eidolon has enhanced senses. They gain a +2 circumstance bonus to Perception and can't be flanked except by creatures that are higher level than them.

They can see Invisible creatures and objects, which appear translucent and are Concealed.

When your eidolon moves within 30 feet of an illusion that can be disbelieved, the GM rolls a secret check to disbelieve it, even if your eidolon didn't spend an action to Interact.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Hobbling Criticals Feat 18


Source Pathfinder Impossible Magic

Your eidolon's unarmed attacks batter your foes into submission, hampering their movement. Whenever your eidolon gets a critical hit with one of their unarmed Strikes, the target must attempt a fortitude save against your spell DC after taking the damage. This is a critical specialization effect.


Critical Success The target takes no additional effect.

Success The target takes a –10-foot circumstance penalty to its Speeds for 1 round.

Failure The target is Slowed 1 and takes a –10-foot circumstance penalty to its Speeds for 1 round.

Critical Failure The target is Slowed 2 and takes a –15-foot circumstance penalty to its Speeds for 1 round.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

Magical Master Feat 18


Source Pathfinder Impossible Magic
Prerequisites Magical Adept

Your eidolon gains a bevy of lower-rank spells. Choose an innate spell of your eidolon's tradition of each of the spell ranks from 1 to 7 in which your eidolon doesn't currently have an innate spell from Magical Adept. Your eidolon can cast each once per day as innate spells.

You can swap these spells at every even level, but your eidolon can never know more than one spell of each spell rank 1 through 7.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evolution

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Summoner

This indicates abilities from the Summoner class.

True Transmogrification Feat 18


Source Pathfinder Impossible Magic

You transmogrify your eidolon each day. During your daily preparations, you can swap out any number of your evolution feats, each for a different evolution feat of an appropriate level for which you meet the prerequisites. These swaps last until your next daily preparations.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Eternal Boost Feat 20


Source Pathfinder Impossible Magic

Your link with your eidolon is so intense that you continuously reinforce their abilities. You are permanently Quickened; you can use your extra action only to cast Boost Eidolon or Reinforce Eidolon.

While in exploration mode, you can declare that you are also continually casting boost eidolon or reinforce eidolon even while using a different exploration activity. If you do, even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Legendary Summoner Feat 20


Source Pathfinder Impossible Magic
Prerequisites Master Summoner

Your ability to summon extends past your other spellcasting. When you sacrifice a 9th-rank spell slot to gain two summoning slots using Master Summoner, you can use those slots to cast summon or incarnate spells heightened to 10th rank.

You can't use these spell slots for any purpose other than casting the summon or incarnate spells, and you don't count as having 10th-rank spell slots for other abilities or rules.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Twin Eidolon Feat 20


Source Pathfinder Impossible Magic

You can transform to match your eidolon. When you Manifest your Eidolon, you can call upon their powers to transform yourself into a duplicate until your eidolon unmanifests. You can't use this if you Manifest your Eidolon in an unusual way, such as Meld into Eidolon.

While using Twin Eidolon, you use your eidolon's statistics other than your own Intelligence, Wisdom, and Charisma attribute modifiers, including their evolutions. You can't cast spells (except spells your eidolon could cast), Activate or otherwise benefit from magic items that normally benefit you and not your eidolon, or use other actions they can't perform.

Any of their spells you cast with limited uses count against your eidolon's uses. You can Manifest your Eidolon again to end this effect.


Special This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Polymorph

These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.

Summoner

This indicates abilities from the Summoner class.