Sprite Feats
Charmed Sleep Feat 1
When you sleep, you turn into an inanimate object a little smaller than a human's thumbβeasily overlooked and carried. Being in your Charmed Sleep counts as setting up a disguise for the Impersonate use of Deception (except that you Impersonate an object instead of a creature), it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. While in your Charmed Sleep, you can be picked up and carried as easily as any small object. This effect immediately ends as soon as you wake.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Corgi Mount Feat 1
The smallest of fey have ridden corgis as mounts since time immemorial, leading to a pattern on corgis' backs called a "faerie saddle." You have formed a magical connection with a corgi that can serve as your mount. Your corgi familiar is Small rather than Tiny, and it's appropriate for use as your mount, unlike most familiars. It has the scent ability, which counts against your limit for familiar and master abilities as normal. Furthermore, it can never gain a familiar ability that grants it any Speeds other than a land Speed. If you're a pixie, you can't ride a corgi due to your Size, but you can take this feat to gain a corgi familiar.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Evanescent Wings
Feat 1
You've manifested wings that can flutter for brief spurts. You Fly. If you don't normally have a fly Speed, you gain a fly Speed of 15 feet for this movement. If you aren't on solid ground at the end of this movement, you fall.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Fey Cantrips Feat 1
You've learned the cantrips sprites have used since time immemorial. You gain Light and Ghost Sound as primal innate cantrips. If you have the grig heritage, you also gain Detect Magic, and if you have the draxie heritage, you gain Prestidigitation.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Speak with Bats Feat 1
Prerequisites nyktera heritage
You can ask questions of, receive answers from, and use the Diplomacy skill with bats. You gain a +2 circumstance bonus on all Diplomacy checks to Make an Impression on bats or Request something from bats.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Sprite's Spark Feat 1
You can fling a portion of your magic at foes. You gain a ranged unarmed attack in the sling weapon group with a maximum range of 20 feet that deals 1d4 damage. (No ability modifier is added to the damage roll.) The damage type and name of the unarmed attack depends on your heritage, described below; most sprite heritages not presented in this book also use luminous spark. Like other unarmed attacks, you can improve this attack with Handwraps of Mighty Blows.
Draxie euphoric spark (mental)
Firefly Sprite luminous spark (fire)
Grig dissonant note (sonic)
Melixie sting shot (poison)
Nyktera ultrasonic pulse (sonic)
Pixie pixie dust (mental)
Dijiang primordial pulse (spirit)
Gandharva celestial song (sonic)
Kanchil puzzling bolt (mental)
Leungli surging splash (bludgeoning)
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Animal Speaker Feat 5
Prerequisites ability to communicate with some type of animals (such as bats or arthropods)
You can speak to all animals, not just a particular subset. You gain a +1 circumstance bonus to Make an Impression on animals (which usually uses the Diplomacy skill).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Catchy Tune
Feat 5
Source Pathfinder Lost Omens Ancestry Guide
You create a tune so catchy, your foes can't help but dance along. Attempt a performance check against the Will DCs of all enemies in a 30-foot emanation.
Critical Success The target takes a β10-foot status penalty to its Speed and is Off-Guard, both for 1 round.
Success The target takes a β5-foot status penalty to its Speed for 1 round.
Critical Failure The target is temporarily immune for 1 hour.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Elemental Spark Feat 5
Prerequisites Sprite's Spark
Access Tian Xia origin (but see Special)
You've learned to alter the magic of your sprite's spark, imparting them with elemental energies. The range of the unarmed strike from your sprite's spark increases to 30 feet. Choose one of the elements below. Your sprite's spark gains the versatile trait, allowing you to choose a different damage type when attacking with it. When dealing this different damage type, your sprite's spark gains the element's trait.
Water versatile B
Wood versatile vitality
Fire versatile fire
Earth versatile P
Metal versatile S
Special If you're a kineticist, an elemental sorcerer, or a geniekin versatile heritage other than suli, you also have access to Elemental Spark, though you must take the corresponding element; for instance, a hydrokineticist would have access to water, or an ardande geniekin would have access to wood.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Energize Wings Feat 5
Source Pathfinder Lost Omens Ancestry Guide
Prerequisites Evanescent Wings
Your magic energizes your wings, allowing you to fly farther. The fly Speed you gain from Evanescent Wings increases to 25 feet.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
MorphEffects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.
PrimalThis magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Fey Disguise Feat 5
You can disguise yourself with magical illusions. You can cast Illusory Disguise once per day as a 1st-rank primal innate spell. At 7th level, the spell is heightened to 2nd rank, and every 2 levels thereafter, the spell is heightened an additional spell rank.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Speak with the Sleeping Feat 5
Access Tian Xia origin
You can speak to all inanimate objects and the slumbering spirits within them. Once per day, you can speak to an object and ask it a question to gain the effects of Object Reading, though the object gives you its response 1 minute later (as it takes the spirit within the object some time to rouse). An object's ability to answer is limited by its particular nature; a pair of shoes might know where their owner has walked, while a house knows the history of the denizens within, but not what they do elsewhere.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Fey Magic Feat 9
You can use faerie magic to hide yourself and expose hidden foes. You can cast Faerie Fire and Invisibility each once per day as primal innate spells.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Hero's Wings Feat 9
Prerequisites Energize Wings
Your wings have grown to their full, majestic form, granting you the unlimited power of flight. You have a fly Speed of 25 feet at all times. Furthermore, sprites recognize you as a powerful hero (or villain) by your unique wings and are appropriately impressed. You gain a +2 circumstance bonus on all Diplomacy and Intimidation checks against sprites and gain the benefits of the Glad-Hand skill feat against other sprites, without taking a β5 penalty to your Diplomacy check.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Fey Skin Feat 13
While you are more susceptible to cold iron than most of the Wingless, you also have an incredible resilience and a deeper connection to the healing energies of the First World. Increase your maximum Hit Points by an amount equal to your level.
If you rest for 10 minutes, brilliant light from the First World seeps into your form from your wings (or the spot where your wings would be), causing you to regain a number of (@actor.level) healingHit Points equal to your level; this is cumulative with any Hit Points you regain from Treat Wounds.
However, you gain weakness 5 to cold iron.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Invisible Trickster Feat 13
You have learned how to become invisible and remain so. You can cast 4th-rank Invisibility as a primal innate spell once per hour.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
SpriteA family of diminutive winged fey with a strong connection to primal magic.
Along the Deep River Feat 17
Access Tian Xia origin, or you're a follower of Sangpotshi.
Once per year, when you die, you turn into an immaterial ball of light. After a week, you return to life with the effects of a successful (but not critically successful) 9th-rank Reincarnate ritual. You always reincarnate into a sprite, but you reincarnate as a randomly selected sprite heritage.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
SpriteA family of diminutive winged fey with a strong connection to primal magic.