Catfolk Feats
Cat Nap Feat 1
Source Pathfinder Player Core 2
Frequency once per hour
You can regain your energy quickly with a brief nap. You sleep for 10 minutes, after which you gain temporary Hit Points equal to your level that last for 1 hour.
Effect: Cat Nap
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ExplorationAn activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.
Cat's Luck
Feat 1
Source Pathfinder Player Core 2
Frequency once per day
Trigger You fail a Reflex saving throw.
You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
FortuneA fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.
Catfolk Dance
Feat 1
You have a habit of always being in the way when other creatures attempt to move. Attempt an acrobatics check against an adjacent creature's Reflex DC.
Effect: Catfolk Dance
Critical Success The target creature gains a β2 circumstance penalty to Reflex saves and is Off-Guard until the start of your next turn.
Success The target creature gains a β2 circumstance penalty to Reflex saves until the start of your next turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Catfolk Lore Feat 1
Growing up among catfolk has taught you the traditional values of freedom, stewardship, and quick reactions to trouble. You gain the trained proficiency rank in Acrobatics and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
You also gain the Additional Lore general feat for Catfolk Lore.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Catfolk Weapon Familiarity Feat 1
You gain access to all uncommon weapons with the catfolk trait. You have familiarity with weapons with the catfolk trait plus the kama, kukri, scimitar, and sickleβfor the purpose of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Saber Teeth Feat 1
You have long fangs, natural or augmented. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the unarmed trait.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Well-Met Traveler Feat 1
You naturally adopt a pleasant and affable demeanor when meeting others. You are trained in Diplomacy. If you would automatically become trained in Diplomacy (from your background or class, for example), you instead become trained in a skill of your choice.
In addition, you gain the Hobnobber skill feat.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Winter Cat Senses Feat 1
Prerequisites Winter Catfolk Heritage
Your eyes are keen and accustomed to winter conditions. You ignore concealment caused by ice and snow.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Climbing Claws Feat 5
You can extend your claws to aid you in climbing. You gain a climb Speed of 10 feet.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Focused Cat Nap Feat 5
Prerequisites Cat Nap, Focus Pool
When you Cat Nap, you can also Refocus as you dream of a relevant activity.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Graceful Guidance Feat 5
You can demonstrate how to quickly twist out of the way of dangerous effects. You can use the Aid reaction to grant a bonus to an ally's Reflex save. As usual for Aid, you need to prepare by using an action on your turn to encourage the ally.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Light Paws
Feat 5
You can balance on your toes to step carefully over obstructions. You Stride and then Step, or Step and then Stride, ignoring difficult terrain during this movement.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Lucky Break Feat 5
Prerequisites Cat's Luck
You are luckier even than most catfolk. You can trigger Cat's Luck when you fail or critically fail a Fortitude saving throw, Will saving throw, Acrobatics check, or Athletics check in addition to Reflex saving throws. You still can use Cat's Luck only once per day.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Pride Hunter Feat 5
You avoid the attention of creatures focused on your allies. You can use lesser cover from your allies to Hide.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Springing Leaper Feat 5
Prerequisites expert in Athletics
Your powerful legs allow you to make sudden and dramatic leaps. You can Leap as a 2-action activity to double the distance you can Leap vertically, or Leap as a 3-action activity to triple the distance you can Leap vertically. You don't automatically fail Long Jump for jumping in a different direction than your Stride.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Well-Groomed Feat 5
You are fastidious about keeping clean. You gain a +2 circumstance bonus to saving throws against diseases. If you roll a success on a saving throw against a disease, you get a critical success instead. If you have a different ability that would improve the save in this way (such as the Battle Hardened fighter class feature), if you roll a critical failure on the save you get a failure instead.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Aggravating Scratch Feat 9
Source Pathfinder Player Core 2
Prerequisites claw unarmed attack
Your claws carry an irritant that is harmless to you but can be damaging to others. Your claw Strikes deal an additional 1d4 persistent poison damage on a critical hit.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
DiseaseAn effect with this trait applies one or more diseases. A disease is typically an affliction.
Evade Doom Feat 9
You can elude supernatural disaster. When you would gain the Doomed condition, you can attempt a DC 17 flat check. On a success, you don't gain the doomed condition.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Luck of the Clowder Feat 9
Prerequisites Cat's Luck
When you use Cat's Luck to reroll, any creatures you choose within 10 feet who also just failed against the same effect (such as a single spell) can also reroll their saving throws and use the better result.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
No Evidence Feat 9
Prerequisites expert in Survival
You leave little sign when attempting to remain unseen. When you Avoid Notice, you also gain the benefits of Cover Tracks unless you choose not to.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Predator's Growl
Feat 9
Prerequisites expert in Intimidation
Trigger You successfully Seek a Hidden or Undetected creature.
You give a throaty growl to attempt to Demoralize a creature you just found. You don't take the -4 penalty for not sharing a language with the creature.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Sense for Trouble Feat 9
Prerequisites Cat's Luck
You can tell when something's off. You can trigger Cat's Luck after you roll initiative, in addition to its normal trigger, to reroll your Initiative and take the higher of the two results.
This still counts against Cat's Luck's frequency, as normal.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Silent Step
Feat 9
Source Pathfinder Player Core 2
You Step, then Hide or Sneak. You still need to meet the requirements to Hide or Sneak, as normal.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
FlourishActions with the flourish trait are special techniques that require too much exertion for you to perform frequently. You can use only one action with the flourish trait per round.
Wary Skulker Feat 9
You can perform the Scout exploration activity at the same time as the Avoid Notice exploration activity.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Black Cat Curse
Feat 13
Source Pathfinder Player Core 2
Frequency once per day
Trigger A creature within 30 feet you can see would succeed at a save.
You hiss a spiteful curse. The target rerolls the triggering saving throw and use the worse result.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
MisfortuneA misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple misfortune effects would apply, the GM decides which is worse and applies it. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.
OccultThis magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.
Caterwaul
Feat 13
Source Pathfinder Player Core 2
Frequency once per day
Trigger An ally within 30 feet would be reduced to 0 HP but not immediately killed.
You give a daring yowl, calling your companion back from the brink of unconsciousness. Your ally isn't knocked out and remains at 1 Hit Point. Their Wounded condition still increases by 1 as though they had been Dying and recovered.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
Inspirit Hazard
Feat 13
Source Pathfinder Lost Omens Ancestry Guide
Frequency once per day
Trigger You Disable a hazard.
Requirements The hazard isn't broken.
You awaken a spirit of creation within the hazard. You learn the hazard's effects.
Once in the next 10 minutes, when you observe a creature take an action that would trigger one of the hazard's reactions or free actions if you hadn't Disabled it, you can use a reaction to rearm the hazard, causing the observed creature to trigger it immediately.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
OccultThis magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.
Elude Trouble
Feat 17
Trigger A creature missed you with a melee attack.
Stride up to your Speed. This movement doesn't trigger reactions from the creature that missed you.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Reliable Luck Feat 17
Prerequisites Cat's Luck
You survive danger with surprising regularity. You can use Cat's Luck once per hour, rather than once per day.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.
Ten Lives Feat 17
Prerequisites Evade Doom
When your character would die, you can attempt a DC 17 flat. On a success, you're instead reduced to 0 HP and a Dying value 1 less than what would normally kill you (typically dying 3). This doesn't change the result for any other creature affected.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CatfolkA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.