Kobold Feats
Benefactor's Resistance Feat 1
Prerequisites dragonscaled kobold heritage
Your scales have taken on the characteristics of your draconic benefactor and insulate you from certain damage types. You gain resistance equal to half your level to the damage type dealt by the breath of your draconic benefactor.
If your draconic benefactor's breath deals bludgeoning, piercing, or slashing damage, instead of gaining resistance to that type, you must choose acid, cold, fire, electricity, or sonic.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Cringe
Feat 1
Source Pathfinder Player Core 2
Trigger A creature you are aware of critically succeeds on a Strike against you and would deal damage to you.
With pitiful posturing, you cause your foe to pull back a deadly attack. The attacking creature takes a circumstance penalty to the damage of the triggering Strike equal to your level + 2. This penalty applies after doubling the damage for a critical hit. The attacker is then immune to your Cringe for 24 hours.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.
Draconic Sycophant Feat 1
You possess features that dragons find particularly cute or charming, making it easier to endear yourself to them, or at least cause them to momentarily forgive your insolence. You gain a +2 circumstance bonus to Perception checks and saving throws against dragons. In addition, whenever you meet a creature with the dragon trait in a social situation, you can attempt a Diplomacy check to [/act make-an-impression] on that creature immediately, rather than after conversing for 1 minute; you take a β5 circumstance penalty to this check. If you fail, you can choose to engage in 1 minute of conversation and then attempt a new check rather than accept the failure or critical failure result.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Dragon's Presence Feat 1
Prerequisites dragonscaled kobold heritage
As kin to dragonkind, you project unflappable confidence (that collapses catastrophically against the deadliest foes). When you roll a success on a saving throw against a fear effect, you get a critical success instead. When you roll a failure against a fear effect, you get a critical failure instead.
In addition, when you attempt to Demoralize a foe of your level or lower, you gain a +1 circumstance bonus to the Intimidation check.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Dragonscaled Lore Feat 1
Prerequisites dragonscaled kobold heritage
The study of dragons is not merely academic to you but part of your family tree. Tracking lineages, benefactors, and communities has become second nature. You become trained in Intimidation and your choice of Arcana, Nature, Occultism, or Religion. For each of these skills in which you were already trained, you become trained in a skill of your choice. You also gain the Additional Lore general feat for Dragon Lore.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Hoarder's Craw Feat 1
Prerequisites dragonscaled kobold heritage
Your draconic features include a pouch inside your body that you use to store food prior to digestion. However, instead of swallowing rocks or other minerals to help grind your food, you swallow gold and other precious ores for the same purpose. Inside your craw, you can store up to 100 coins (of any type) or an amount of precious material that's light Bulk (usually a chunk). Items can be Concealed inside your craw or regurgitated as an Interact action. Instead of precious material or coins, you can also use your craw to conceal an item of light Bulk but can only do so for up to 1 hour before you must regurgitate it. While carrying anything other than precious material or coins in your craw, you become Clumsy 1 due to the discomfort.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Kobold Breath
Feat 1
Source Pathfinder Lost Omens Draconic Codex
Prerequisites dragonscaled kobold heritage
You channel the power of your draconic benefactor to expel a torrent of energy from your mouth that manifests as a 30-foot line or a 15-foot cone, dealing (ceil(@actor.level / 2))d4|options:area-damage damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for 1d4 rounds.
At 3rd level and every 2 levels after that, the damage increases by 1d4. The breath shape, damage type, and the saving throw match those of your draconic benefactor, such as those shown on the Draconic Benefactors table. This activity has the traits associated with the magical tradition of your draconic benefactor and the type of damage the breath deals.
fortitude reflex will
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Kobold Lore Feat 1
You attentively learned key kobold survival strategies from your elders. You gain the trained proficiency rank in Stealth and Thievery. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
You also gain the Additional Lore general feat for Kobold Lore.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Kobold Weapon Familiarity Feat 1
You gain access to all uncommon weapons with the kobold trait. You have familiarity with weapons with the kobold trait plus the greatpick, light pick, and pickβfor the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Koi Secrets Feat 1
Access Tian Xia origin
Due to their beautiful colors, ornamental koi are often found in parks and gardens where townsfolk roam. They hear the gossip and rumors that folks above the water spread. You can ask questions of, receive answers from, and use the Diplomacy skill with fish. As you are a friend of koiβwho also strive to be a mighty being one dayβkoi (as well as carp and goldfish) have a starting attitude toward you of one step better (typically making them friendly).
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Scamper
Feat 1
Requirements You are adjacent to at least one enemy.
You Stride up to your Speed, with a +5-foot status bonus to your Speed, and you gain a +2 circumstance bonus to AC against reactions triggered by this movement. You must end this movement in a space that's not adjacent to any enemy.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Slither Feat 1
You are an expert at moving through extremely tight spaces. You gain the Quick Squeeze skill feat, even if you're not trained in Acrobatics. When you roll a success on an Acrobatics check to Squeeze, you get a critical success instead.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Snare Setter Feat 1
Prerequisites trained in Crafting
You are adept at the time-honored kobold art of making traps. You gain the trained proficiency in Crafting. If you were already trained in Crafting, you instead become trained in a skill of your choice. You gain access to all uncommon kobold snares. You gain the Snare Crafting feat, though when choosing your formulas for that feat, you can also choose from uncommon kobold snares, as well as common snares.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Ally's Shelter
Feat 5
Source Pathfinder Player Core 2
Frequency once per day
Trigger You attempt a saving throw while adjacent to one or more allies, but you haven't rolled yet.
You follow your allies' example. Roll the save using an adjacent ally's modifier for that type of saving throw instead of your own.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FortuneA fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Benefactor's Strike Feat 5
Prerequisites dragonscaled kobold heritage
Your benefactor's blood flows through your veins, and you channel their power into your body. When you critically hit with an unarmed Strike, the target takes an additional 1 persistent damage of the same type as the damage dealt by the breath of your draconic benefactor.
Draconic Benefactors
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Duck! Feat 5
Your long experience with your erratic patrons and their peers has given you a lot of practice in hitting the deck when you hear the rumbling of a powerful entity. When you roll a critical failure on a Reflex saving throw against an ability that targets an area and was caused by a Huge or larger creature, you get a failure instead, and when you roll a success against such an effect, you get a critical success instead.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Friend of the Family Feat 5
Prerequisites heavenscribe kobold heritage
You come from a long line of imperial koboldsβif you meet a stranger who has some political standing in Tian Xia, they might know someone from your family line. You gain a +2 circumstance bonus to Diplomacy checks to Make an Impression or Request when speaking to politicians or other officials.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Grovel
Feat 5
Source Pathfinder Player Core 2
Prerequisites trained in Deception
You convince your foe you're less of a threat. You attempt to Feint against a creature. Unlike a normal Feint, the creature can be within 30 feet instead of in your melee reach, and you make your check against its Will DC instead of its Perception DC.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
Kobold Momentum Feat 5
Prerequisites Kobold Breath
You possess the confidence of a dragon, and your success emboldens you to draw on power reserves you didn't know you had. You recharge your Kobold Breath whenever you score a critical hit with a Strike. In addition, if you score a critical hit with a Strike and then use your Kobold Breath on the same turn, you can reroll any 1s on the damage dice. You must use the new result, even if it's a 1.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Snare Genius Feat 5
Prerequisites expert in Crafting, Snare Crafting
If the snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions instead. Each day during your daily preparations, you can prepare three snares from your formula book for quick deployment (increasing to four snares if you're a master in Crafting and five if you're legendary). Snares prepared in this way don't cost you any resources to Craft.
When a creature critically fails its saving throw against and takes damage from the initial effect of a snare you Crafted and deployed, that creature is Off-Guard until the end of its next turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Tip the Scales Feat 5
You're a cunning adversary in close quarters and are well-versed in hit-and-run tactics that exploit the advantages of your small stature. As part of your training, you learned what to do when you're Grabbed or Restrained. You gain a +1 circumstance bonus to checks to Escape, and after resolving a successful Escape action, you can immediately use your reaction to Step or to [/act shove] or [/act trip] the creature from whom you just Escaped.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Winglets Feat 5
Through the lingering influence of your warren's patron, you've sprouted a small set of wings. While not suitable for full flight, these weak wings can help you jump further with a small flap. When Leaping horizontally, you move an additional 5 feet. This additional distance isn't cumulative with the increased Leap distance from the Powerful Leap feat. In addition, when you attempt a Long Jump, you can jump a distance up to 10 feet farther than you normally would based on the result of your Athletics check, though you still can't jump farther than your Speed. You don't automatically fail your checks to High Jump or Long Jump if you don't Stride at least 10 feet first.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Between the Scales Feat 9
You've learned to take advantage of slips in your foes' defenses. When you Strike an Off-Guard creature using a melee weapon or unarmed attack that has the agile and finesse traits, it gains the backstabber trait.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Breath Unleashed Feat 9
Prerequisites Kobold Breath
You're able to channel more of your draconic benefactor's power and focus it into your Kobold Breath, increasing its effectiveness but requiring more time to recover. When you use Kobold Breath, you can increase the damage dice to d8s and increase the area to 30 feet for a cone or 60 feet for a line. If you do, you can't use Kobold Breath again for 1 hour. During this time, Kobold Breath cannot be recharged using Kobold Momentum.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Briar Battler Feat 9
When you're in difficult terrain from an environmental feature, you can Take Cover, even if the feature wouldn't ordinarily be large enough for you to Take Cover.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Close Quarters Feat 9
If you're Small or smaller, you can end your movement in the same square as a Small or smaller ally. No more than two creatures can share the same space when using this ability or a similar one.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Dracomancer Feat 9
Prerequisites dragonscaled kobold heritage
The power infused into you by your draconic benefactor's presence allows you to manifest their most iconic spells. Choose one 1st-rank spell and one 2nd-rank spell from those listed for a dragon spellcaster of your draconic benefactor's type, (for example, Fear and Invisibility for a conspirator dragon benefactor). You can cast each of these spells once per day as innate spells of the same tradition as your draconic benefactor. You gain the trained proficiency rank in the spell attack modifier and spell DC statistics, and your key spellcasting attribute is Charisma.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Draconic Paragon Feat 9
Prerequisites Benefactor's Strike, Dracomancer, or Kobold Breath
Your connection to your draconic benefactor becomes especially pronounced. You gain additional effects for the prerequisite kobold feat. If you have more than one of the prerequisite feats, you gain the appropriate additional effects.
- Benefactor's Strike Your unarmed strikes made with your jaws, claws, or tail gain the deadly d6 trait.
- Dracomancer Increase the number of times per day you can cast each of the granted 1st- and 2nd-rank innate spells by 1.
Kobold Breath Creatures that critically fail their save against your Kobold Breath take 3d4 persistent damage of the type dealt by your draconic benefactor.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Dragonblood Paragon Feat 9
Prerequisites strongjaw kobold heritage, venomtail kobold heritage, Dracomancer, or Kobold Breath
Your draconic anatomy becomes especially pronounced. You increase the power of one of the following kobold heritages or feats you have.
Dracomancer Increase the number of times you can cast each of the granted 1st- and 2nd-rank innate spells by 1.
Kobold Breath Creatures that critically fail their save against your Kobold Breath take 3d4 persistent damage of the type dealt by your draconic patron.
Strongjaw Kobold Your jaws unarmed attack gains the deadly d6 trait.
Venomtail Kobold You produce enough venom to use the Tail Toxin action twice per day.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Evolved Spellhorn Feat 9
Your inborn arcane power grows. Choose one common 1st-rank arcane spell and one common 2nd-rank arcane spell. You can cast each of these spells once per day as arcane innate spells.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Fleeing Shriek
Feat 9
Source Pathfinder Player Core 2
Frequency once per hour
You let out an ear-piercing screech. Each creature in a 10-foot emanation takes ceil(@actor.level/2)d6 sonic damage, with a fortitude saving throw against the higher of your class DC or spell DC. You then Stride, and this movement doesn't trigger reactions from any creature that failed or critically failed its saving throw.
At 11th level and every 2 levels thereafter, the damage increases by 1d6.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
SonicAn effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.
Snare Commando
Feat 9
Prerequisites expert in Deception or Intimidation, Snare Crafting
Trigger A creature fails or critically fails a save against your snare.
Your snares are so befuddling that your victims rarely notice you slipping out of sight. If you have expert proficiency in Deception, you can Create a Diversion against the triggering creature. If you have expert proficiency in Intimidation, you can instead Demoralize the triggering creature. If you have both, choose one of the two effects.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Winglet Flight
Feat 9
Prerequisites Winglets
Frequency once per round
Intense use and exercise have made your winglets more powerful. You Fly. If you don't normally have a fly Speed, you gain a fly Speed of 20 feet for this movement. If you aren't on solid ground at the end of this movement, you fall.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Elite Dracomancer Feat 13
Prerequisites Dracomancer
Your draconic power equals that of a lesser dragon. Choose one 3rd-rank spell and one 4th-rank spell from those listed for a dragon spellcaster of your draconic benefactor's type (for example, Clairvoyance and Paralyze for a conspirator dragon benefactor). You can cast each of these spells once per day as innate spells of the same tradition as your draconic benefactor.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Imperial Dragon Potion Feat 13
Prerequisites heavenscribe kobold heritage, expert in Crafting
During your daily preparations, you can spend 10 minutes to create a variant energy breath potion, which has the kobold trait in addition to its normal traits. The variant potion is influenced by imperial dragon magic, granting it the effect corresponding to your dragon benefactor; the DC for the breath is the higher of your class DC or spell DC. The potion becomes inert if not used by your next daily preparations, so it has no value if sold.
| Dragon | Effect (Save) |
|---|---|
| Forest | Insects dealing piercing damage in a 15-foot cone (reflex) |
| Sea | Water dealing bludgeoning damage in a 30-foot line (reflex) |
| Sky | Lightning dealing electricity damage in a 30-foot line (reflex) |
| Sovereign | A psychic roar dealing mental damage in a 15-foot cone (will) |
| Underworld | Flames that deal fire damage in a 15-foot cone (reflex) |
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Kaiju's Footfalls Feat 13
Prerequisites mightyfall kobold heritage
You channel the might and mass of a kaiju. You can cast Enlarge as an innate primal spell twice per day, targeting yourself. The first time each turn you High Jump, Leap, or Long Jump while affected by this spell, creatures of your size or smaller adjacent to where you land must attempt a reflex save against your class DC or spell DC, whichever is higher.
Failure The creature is knocked Prone.
Critical Failure The creature is knocked prone and takes 2d6 bludgeoning damage.
At 17th level, you can choose to heighten this innate enlarge spell to 4th rank.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Resplendent Spellhorn Feat 13
Prerequisites Evolved Spellhorn
Your magic continues to flourish. Choose one common 3rd-rank arcane spell and one common 4th-rank arcane spell. You can cast each of these spells once per day as arcane innate spells.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Tumbling Diversion
Feat 13
Prerequisites expert in Acrobatics and Deception
Attempt to Tumble Through an opponent's space. If you succeed or critically succeed and don't end your movement adjacent to that opponent, you can attempt to Create a Diversion to distract that opponent. You gain a +1 circumstance bonus to the Deception check (or a +2 circumstance bonus if you critically succeeded at the Acrobatics check to Tumble Through) to Create a Diversion. If you succeed or critically succeed to Create a Diversion, you become Hidden to only the creature whose space you Tumbled Through.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Vicious Snares Feat 13
Prerequisites expert in Crafting, Snare Crafting
You deal an additional 1d6 precision damage with damage snares you craft. This increases to 2d6 additional precision damage if you're legendary in Crafting.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
Benefactor's Majesty
Feat 17
Source Pathfinder Player Core 2
Frequency once per day
You tap into the grandeur of your warren's benefactor. You gain temporary Hit Points equal to your level, which last for 1 minute. In addition, you can immediately attempt a flat check to remove each type of persistent damage you have. Finally, until the start of your next turn, any creature targeting you with a harmful attack, spell, or ability much first succeed at a DC 11 flat or the action is disrupted as the creature avoids setting eyes upon your majesty.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.
Wyrmling Flight Feat 17
Prerequisites Hatchling Flight
Your draconic wings have grown large and strong enough for flight. You gain a fly Speed equal to your Speed, using your wings to stay aloft.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.