Tumbling Diversion
Feat 13
Source Pathfinder Player Core 2
Prerequisites expert in Acrobatics and Deception
Attempt to Tumble Through an opponent's space. If you succeed or critically succeed and don't end your movement adjacent to that opponent, you can attempt to Create a Diversion to distract that opponent. You gain a +1 circumstance bonus to the Deception check (or a +2 circumstance bonus if you critically succeeded at the Acrobatics check to Tumble Through) to Create a Diversion. If you succeed or critically succeed to Create a Diversion, you become Hidden to only the creature whose space you Tumbled Through.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.