Surprising Leap
Feat 8
Source Pathfinder Impossible Magic
Your eidolon jumps into the air to attack a foe. Your eidolon makes a [/act leap], [/act high-jump], or [/act long-jump] and attempts one melee Strike at any point during that jump. Immediately after the Strike, your eidolon falls to the ground if they're in the air, even if they haven't reached the maximum distance of their jump. If the distance your eidolon falls is no more than the height of their jump, your eidolon takes no damage and lands upright.
When attempting a High Jump or Long Jump during a Surprising Leap, determine the jump distance using Long Jump's rules, and change your eidolon's maximum distance to double their Speed.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EidolonA creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.
EvolutionFeats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.
SummonerThis indicates abilities from the Summoner class.