🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

Shielded Tome Feat 6


ArcaneMagus
Source Pathfinder Impossible Magic
Prerequisites Raise a Tome

You can magically fuse a shield into your favorite book during your daily preparations or as a 10-minute activity with the manipulate trait. The shield appears in the book as an elaborate bookmark. The fusion lasts until you fuse a shield into a new book or the book is out of your possession for 24 hours. While the two are fused, the book shares the Hardness, Hit Points, and Broken Threshold of the shield.

The fused item has the shield's activations and benefits (such as a Spellguard Shield's bonus to saving throws against magic), and it can still be consulted as normal for purposes like Recall Knowledge and the benefits of Raise a Tome.

If the shield or your spellbook is etched with a reinforcing rune, the fused item gains the rune while they're fused; if both have the rune, the highest-level rune applies.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Arcane

This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.

Magus

This indicates abilities from the magus class.