🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

Sprinting Spellstrike Feat 12


Magus
Source Pathfinder Impossible Magic
Prerequisites Spellstrike

Requirements Your Spellstrike is charged.


Magic propels you across the battlefield as you speed toward your target. Make a Spellstrike, casting a spell that has a line area. Before making your Strike, you Stride in a straight line to a distance up to the line's length; you can move through enemies during this movement, and your movement doesn't trigger reactions. You can use Sprinting Spellstrike while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.


Special If you have the Expansive Spellstrike feat, the spell's area uses the line of your movement instead of the normal method of determining the line.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Magus

This indicates abilities from the magus class.