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Enhanced Familiar Feat 2


AnimistDruidMagusSorcererThaumaturgeWitchWizard
Source Pathfinder Player Core
Prerequisites a familiar

Animist You are able to materialize more of your attuned apparition's essence, creating a more powerful vessel for it to inhabit and aid you with.

Druid You infuse your familiar with additional primal energy, increasing its abilities.

Magus You infuse your familiar with more magical energy.

Sorcerer, Wizard, Witch You infuse your familiar with additional magical energy.

Thaumaturge By applying the best of multiple traditions of magic, you've found a more efficient way for your familiar to store its energy.


You can select four familiar or master abilities each day, instead of two.


Special Add the bonus familiar abilities you gain for being a witch to this amount. If your arcane thesis is Improved Familiar Attunement, your familiar's base number of familiar abilities, before adding any extra abilities from the arcane thesis, is four.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animist

This indicates abilities from the animist class.

Druid

This indicates abilities from the druid class.

Magus

This indicates abilities from the magus class.

Sorcerer

This indicates abilities from the sorcerer class.

Thaumaturge

This indicates abilities from the thaumaturge class.

Witch

This indicates abilities from the witch class.

Wizard

This indicates abilities from the wizard class.