🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

Herald's Strike Two ActionsFeat 20


ArchetypeSanctifiedSpirit
Source Pathfinder Lost Omens Divine Mysteries
Prerequisites Herald's Weapon

The power of your blows can send your victim hurling through your deity's realm for a fragment of a second. You activate Herald's Weapon, ignoring the frequency, and make a Strike with your transformed weapon or unarmed attack against a creature. If you hit and deal damage, the target must attempt a will save against the higher of your class DC or spell DC. If your Strike was a critical hit, the creature uses the outcome for one degree of success worse than the result of their saving throw. Regardless of the result, the target becomes immune to Herald's Strike for 10 minutes.


Critical Success The target is unaffected.

Success The target takes 3d10 spirit damage and becomes Dazzled for 1 round.

Failure The target takes 6d10 spirit damage and becomes dazzled for 1 round and Drained 1.

Critical Failure The target takes 12d10 spirit damage and becomes Blinded for 1 round and Drained 2.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Sanctified

If you are holy or unholy, your sanctified actions and spells gain the same trait.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.