Following Smite
Feat 16
Source Pathfinder Lost Omens Divine Mysteries
Prerequisites Herald's Weapon
Requirements Your last action was a Strike made with a weapon or unarmed attack empowered by Herald's Weapon.
You call upon your deity's power and channel it through your weapon. The creature you hit in your previous action must attempt a reflex saving throw against the higher of your class DC or your spell DC.
Critical Success The target is unaffected.
Success The target takes (floor(@actor.level/2)) spiritspirit damage equal to half your level.
Failure The target takes (@actor.level) spiritspirit damage equal to your level and is knocked Prone.
Critical Failure The target takes (2*@actor.level) spiritspirit damage equal to twice your level, is knocked prone, and becomes Clumsy 1 until the beginning of your next turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
SanctifiedIf you are holy or unholy, your sanctified actions and spells gain the same trait.