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Dive of the Divine Two ActionsFeat 16


ArchetypeDivineSanctified
Source Pathfinder Lost Omens Divine Mysteries
Prerequisites Mortal Herald Dedication, fly Speed of at least 20 feet

Requirements You are at least 20 feet above the ground.


You dive from the sky, bringing down the might of the divine with you. You Fly straight down, landing safely in the nearest unoccupied space directly below you. When you land, all creatures in a 10-foot emanation take (ternary(gte(@actor.level,20),10,8))d10 spirit damage (fortitude save against the higher of your class DC or spell DC). On a failure, the target is pushed 5 feet (or 10 feet on a critical failure).

At 20th level, the spirit damage increases to 10d10.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Sanctified

If you are holy or unholy, your sanctified actions and spells gain the same trait.