Cathartic Mage Dedication Feat 2
Source Pathfinder Secrets of Magic
Prerequisites Charisma +2 or ability to cast spells from spell slots
You've learned to harness a particular emotion and mix it into your magic. Choose an emotion to be your catharsis emotion.
If you don't already cast spells from spell slots, you learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with one cantrip of your choice, from a spell list of your choice. You choose this cantrip from the common spells on your chosen spell list or from other spells to which you have access on that list. You're trained in spell attack rolls and spell DCs for that tradition. Your key spellcasting ability for these spells is Charisma.
If you can already cast spells from spell slots, you learn one additional cantrip from your spellcasting tradition. If you're a prepared caster, you can prepare this spell in addition to your usual cantrips per day; if you're a spontaneous caster, you add this cantrip to your spell repertoire.
You gain the Catharsis reaction and the Settle Emotions activity.
Emotional States:
Anger
Awe
Dedication
Fear
Hatred
Joy
Love
Misery
Pride
Remorse
Emotions are powerful, and you can tap into that power to enhance your magic for a time. You learn to harness a particular emotional state under the right conditions, but be warned: emotions are volatile and destructive if left unchecked. The experience often leaves you reeling from the unhindered emotion, requiring a rest or distraction before tapping into it again.
| Emotional Focus |
|---|
| Some emotional states, such as love or hatred, require the caster to focus on a specific individual called their emotional focus. Your emotional focus can change over time with you choosing a new focus after an important part of your story is resolved. Work with your GM to determine when this change happens. An emotional focus doesn't get a say in the matter; the cathartic spellcaster's emotions determine the bond. However, making another PC your emotional focus could result in an uncomfortable social dynamic. You should check with that PC's player in advance to see if such a link is acceptable. |
Cathartic Mage Dedication Feat 2
Prerequisites Charisma +2 or ability to cast spells from spell slots
You've learned to harness a particular emotion and mix it into your magic. Choose an emotion from the Emotional States section to be your catharsis emotion.
If you don't already cast spells from spell slots, you learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with one cantrip of your choice, from a spell list of your choice. You choose this cantrip from the common spells on your chosen spell list or from other spells to which you have access on that list. You're trained in spell attack rolls and spell DCs for that tradition. Your key spellcasting attribute for these spells is Charisma.
If you can already cast spells from spell slots, you learn one additional cantrip from your spellcasting tradition. If you're a prepared caster, you can prepare this spell in addition to your usual cantrips per day; if you're a spontaneous caster, you add this cantrip to your spell repertoire.
You gain the Catharsis reaction and the Settle Emotions activity.
Emotional States:
Anger
Your destructive wrath allows you to harm your foes but causes you pain in the process.
Catharsis Trigger An enemy deals damage to you. You can't use this reaction if you're Fatigued.
Catharsis Activation If you're Grabbed, Immobilized, or Restrained, you can attempt to Escape. If you succeed, the creature or hazard imposing the condition on you (if applicable) takes force damage equal to your level.
Emotional Fervor When you Cast a Spell from your spell slots, if the spell deals damage and doesn't have a duration, you gain a status bonus to that spell's damage equal to the spell's rank. Spell: Draw Ire
Emotional Fallout You become Fatigued until you Settle your Emotions.
Focus Spell Athletic Rush
Awe
Your powerful sense of wonderment can be infectious and distracting.
Catharsis Trigger You or an ally within 30 feet critically succeeds on an attack roll against an enemy's AC or a skill check against one of an enemy's DCs.
Catharsis Activation If you're Fascinated or Stupefied, you can attempt an additional save to end the effect if it allowed a save.
Emotional Fervor When you cast a spell, choose one creature that was hit by your spell attack roll or that failed its saving throw, if any. That creature becomes fascinated with you until the end of its next turn. It's then temporarily immune to this fervor effect for 1 hour. Spell: Revealing Light
Emotional Fallout You become Off-Guard until you Settle your Emotions.
Focus Spell Dazzling Flash (doesn't require a religious symbol)
Dedication
Your commitment protects those you are dedicated to but can lead to dependency. Your emotional focus is an individual creature you're bound to.
Catharsis Trigger Your emotional focus takes damage from an enemy while within 30 feet of you.
Catharsis Activation Your emotional focus gains a number of temporary Hit Points equal to half your level rounded up. These temporary HP last for 1 minute.
Emotional Fervor Your spells that target your emotional focus gain the benefits of Reach Spell. When you cast a healing spell that affects your emotional focus, your emotional focus also gains temporary HP equal to the spell's rank in addition to the spell's effects. These temporary HP last for 1 minute. Spell: Spirit Link
Emotional Fallout Until you Settle your Emotions, you can't Cast Spells unless you're adjacent to your emotional focus.
Focus Spell Protector's Sacrifice
Fear
You let your fear fuel you, rather than consume you, but it burns your endurance.
Catharsis Trigger An enemy makes you Frightened.
Catharsis Activation Increase your frightened value by 1, to a maximum of Frightened 4.
Emotional Fervor You don't take the status penalty from the frightened condition to your spell DCs or spell attack bonus. Instead, you gain a status bonus to spell attack rolls equal to the penalty you would've taken, and your foes take the same status penalty to their saving throws against your spells. Any other statistic takes the status penalty as normal. Spell: Fear
Emotional Fallout You are Fleeing for 2 rounds, running from the source of the frightened condition that triggered your Catharsis. If that source is no longer present, you instead flee from the position where you were at the start of your emotional fallout.
Focus Spell Waking Nightmare
Hatred
Your unabashed hatred consumes your soul and causes your foe to falter. Your emotional focus is an individual enemy you detest.
Catharsis Trigger You start your first turn in an encounter against your emotional focus or one of their followers. If the encounter includes multiple eligible followers and doesn't include your actual emotional focus, choose one of the followers to act as your emotional focus for this encounter (or until your actual emotional focus shows up).
Catharsis Activation You can Step or Stride. You must end this movement closer to your emotional focus.
Emotional Fervor Your emotional focus is Off-Guard to you and takes a –2 status penalty to saves against your spells. You're off-guard to your emotional focus and take a –2 status penalty to saves against it. Spell: Blood Vendetta
Emotional Fallout You become Stunned 2.
Focus Spell Cry of Destruction
Joy
Your unbridled enthusiasm and positive attitude can lead you to success, but you might expend more energy than you planned.
Catharsis Trigger You critically succeed on an attack roll or save, or an enemy critically fails on a save against you.
Catharsis Activation Reduce the value of any Frightened or Stupefied condition you have by 1 and end any persistent mental damage you have.
Emotional Fervor You gain a +1 status bonus to Performance checks and to the spell attack rolls of emotion spells, and enemies take a –1 status penalty to saves against your emotion spells. Spell: Laughing Fit
Emotional Fallout You become Fatigued until you Settle your Emotions.
Focus Spell Unimpeded Stride
Love
You're joined by the bonds of love and nothing can break that, but love can distract you from other things in your life. Your emotional focus is someone you're in love with; they aren't required to love you back.
Catharsis Trigger Your emotional focus takes damage from an enemy while within 30 feet of you.
Catharsis Activation If either you or your emotional focus is Confused or Controlled, one of you can attempt a new saving throw against one confusing or controlling effect (if it allowed a save), ending the condition if the new save is a success. If both of you are eligible, your emotional focus gets the new save.
Emotional Fervor You gain a +1 status bonus to Will saves. If you cast a spell to benefit your emotional focus, this bonus increases to +3 until the start of your next turn. Spell: Soothe
Emotional Fallout You're Fascinated with your emotional focus for 1 minute.
Focus Spell Soothing Words
Misery
To suffer is to know you're alive; to make your enemies suffer as greatly as you have eases your suffering.
Catharsis Trigger You gain persistent damage from a foe.
Catharsis Activation You gain a number of temporary Hit Points equal to your level. They last for 1 minute.
Emotional Fervor You can choose not to attempt a flat check to end persistent damage you're taking. When you cast a damaging spell, you can choose one creature that failed its save or that you hit with your spell attack roll. That target takes persistent damage of the same type the spell dealt, of an amount equal to the highest amount of persistent damage you currently have. You can't choose a creature that's already taking persistent damage. Spell: Phantom Pain
Emotional Fallout You take an untyped penalty to any damage you would deal with any spell you cast until you Settle your Emotions. The penalty is –1 per spell rank.
Focus Spell Savor the Sting
Pride
All is well as long as you appear well, but you get caught up in the moment and lose track of what's important.
Catharsis Trigger You critically fail on an attack roll or saving throw.
Catharsis Activation The critical failure becomes a failure.
Emotional Fervor Each time you cast an illusion spell, until the start of your next turn, any critical failure you roll on an attack roll or saving throw is a failure instead. Spell: Dizzying Colors
Emotional Fallout You momentarily lose track of what's real, becoming Confused for 1 round.
Focus Spell Veil of Confidence
Remorse
You attempt to overcome your failings, but your guilt stays with you.
Catharsis Trigger An ally within 30 feet drops to 0 Hit Points.
Catharsis Activation You Step or Stride. You must end this movement closer to the triggering ally.
Emotional Fervor Any spell you cast that restores Hit Points to the triggering ally gets a status bonus to the Hit Points healed equal to the spell's rank, or double the spell's rank if the ally is at 0 Hit Points. Spell: Warrior's Regret
Emotional Fallout Your emotional weight crushes you, leaving you Stupefied 2 until you Settle your Emotions.
Focus Spell Healer's Blessing
Source: Pathfinder Secrets of Magic
Basic Cathartic Spellcasting Feat 4
Source: Pathfinder Secrets of Magic
Cathartic Focus Spell Feat 4
Source: Pathfinder Secrets of Magic
Work Yourself Up Feat 8
Source: Pathfinder Secrets of Magic
Expert Cathartic Spellcasting Feat 12
Source: Pathfinder Secrets of Magic
Infectious Emotions Feat 12
Source: Pathfinder Secrets of Magic
Master Cathartic Spellcasting Feat 18
Source: Pathfinder Secrets of Magic
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.