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Savor the StingFocus 1


Uncommonโ€‹Clericโ€‹Focusโ€‹Manipulateโ€‹Mentalโ€‹Nonlethalโ€‹
Source Pathfinder Player Core
Cast One Action
Range touch
Target 1 creature
Saving Throw Will

You inflict pain upon the target and revel in their anguish. This deals 1d4 mental damage and (@item.level)d4 persistent,mental damage; the target must attempt a Will save. As long as the target is taking persistent damage from this spell, you gain a +1 status bonus to attack rolls and skill checks against the target.


Critical Success The target is unaffected.

Success The target takes half damage and no persistent damage.

Failure The target takes full initial and persistent damage.

Spell Effect: Savor the Sting

Critical Failure The target takes double initial and persistent damage.


Heightened (+1) The initial damage increases by 1d4 and the persistent damage increases by 1d4.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Cleric

This indicates abilities from the cleric class.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Nonlethal

Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a -2 circumstance penalty.