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Worm Caller Dedication Feat 2


Rare​Archetype​Dedication​
Source Pathfinder #194: Cult of the Cave Worm
Prerequisites trained in Nature or Cave Worm Lore

You pledge yourself to understanding and emulating one of the most powerful creatures of the Darklands: the mighty cave worm. You gain the Shake It Off reaction.

You follow the ancient hryngar tradition of the worm caller—mystics who can call upon the strength and destructive force of the mighty cave worms that inhabit the Darklands. You can manifest worms to attack your enemies, draw upon their senses and resistances, summon one to do your bidding and, eventually, become a worm yourself

Worm Caller Dedication Feat 2

Prerequisites trained in Nature or Cave Worm Lore


You pledge yourself to understanding and emulating one of the most powerful creatures of the Darklands: the mighty cave worm. You gain the Shake It Off reaction.

Source: Pathfinder #194: Cult of the Cave Worm

Worm Sense Feat 4

Source: Pathfinder #194: Cult of the Cave Worm

Wormskin Feat 4

Source: Pathfinder #194: Cult of the Cave Worm

Inexorable Feat 6

Source: Pathfinder #194: Cult of the Cave Worm

Worm's Feast Feat 6

Source: Pathfinder #194: Cult of the Cave Worm

Worm Empathy Feat 8

Source: Pathfinder #194: Cult of the Cave Worm

Azure Fins Feat 10

Source: Pathfinder #194: Cult of the Cave Worm

Call Worm Spirit Feat 10

Source: Pathfinder #194: Cult of the Cave Worm

Tunnel Feat 10

Source: Pathfinder #194: Cult of the Cave Worm

Crimson Breath Feat 12

Source: Pathfinder #194: Cult of the Cave Worm

Venomous Touch Feat 12

Source: Pathfinder #194: Cult of the Cave Worm

Worm Form Feat 14

Source: Pathfinder #194: Cult of the Cave Worm

Call the Worm Feat 18

Source: Pathfinder #194: Cult of the Cave Worm


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.