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Call Worm Spirit Two ActionsFeat 10


Archetype
Source Pathfinder #194: Cult of the Cave Worm
Prerequisites Worm Caller Dedication

Frequency once per day


You call forth a ghostly manifestation of the worm spirit. Choose an intersection on the ground within 60 feet; the ghostly maw of a worm emerges from the ground, attacking all creatures in a 10-foot burst. Each creature in the area must attempt a reflex save.


Critical Success The target is unaffected.

Success The target takes (1d10+13) bludgeoning damage as it is battered by the worm's body.

Failure The target takes (3d10+15) piercing damage as it is bitten by the worm. The target is Immobilized until the end of its next turn.

Critical Failure As failure, but the damage increases to (6d10+30) bludgeoning and the target is knocked Prone.


Note: A DC was not provided for this ability by Paizo. The button above uses the better of your class or spell DC.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.