Twilight Talon Dedication Feat 4
Source Pathfinder Lost Omens Hellfire Dispatches
Prerequisites expert in Deception
Access You're invited by a current member of the Twilight Talons.
Few would even suspect that you're a member of the Eagle Knights, and you use the tricks of the spymaster's trade to keep it that way. You gain the Additional Lore general feat for Espionage Lore. If you were already trained in Espionage Lore, you also become trained in a Lore skill of your choice.
During your daily preparations, you can brush up on a specific field to gain the trained proficiency rank in one Lore skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat. If you have master proficiency in Espionage Lore, you gain expert proficiency in the chosen skill instead, and if you have legendary proficiency in Espionage Lore, you gain master proficiency in the skill.
Special You can take this dedication even if you haven't taken more than two non-dedication feats from the
When most people around the Inner Sea think of Andoran, the first thing they picture is an Eagle Knight, resplendent in blue and silver armor. Ever since the People's Revolt, the order has existed to safeguard the core principles of Andoran: equality, justice, and liberty. These knights are recognized for their loyalty to the ideals of the nation above all else, including personal ambition or service to a commanding officer. Most Eagle Knights serve a specific branch—the home guard of the Golden Legion, the evangelical Steel Falcons, or the clandestine Twilight Talons—but all Eagle Knights dedicate themselves to the stability and integrity of Andoran. Their newest cohort, the Platinum Wing, is experimenting with firearms.
Additional Feats: 4th Quick Draw; 8th Reactive Striker; 10th Blind-Fight, Hazard Finder; 12th Tactical Reflexes; 16th Determination
Eagle Knight Dedication Feat 2
Prerequisites trained in Diplomacy and Society
Access You're invited by a current member of the Eagle Knights or the People's Council.
Eagle Knights are the marshals and envoys of Andoran and are committed to keeping the peace. On the first round of combat, if you roll Diplomacy for initiative, creatures that haven't acted are Off-Guard to you. You gain the Additional Lore skill feat for Politics Lore. If you were already trained in Politics Lore, you also become trained in a Lore skill of your choice. You can use Politics Lore to Make an Impression on or make a Request of government officials (or similar figures) or to Gather Information about them. If you critically succeed at a check to Gather Information with Politics Lore, you know the information without having to spend any time gathering it.
Source: Pathfinder Lost Omens Shining Kingdoms
Commitment to Equality Feat 4
Source: Pathfinder Lost Omens Shining Kingdoms
Interpose Feat 4
Source: Pathfinder Lost Omens Shining Kingdoms
Commitment to Justice Feat 6
Source: Pathfinder Lost Omens Shining Kingdoms
Commitment to Liberty Feat 6
Source: Pathfinder Lost Omens Shining Kingdoms
Bolster Ally Feat 8
Source: Pathfinder Lost Omens Shining Kingdoms
Stir Allies Feat 10
Source: Pathfinder Lost Omens Shining Kingdoms
Aura of Confidence Feat 12
Source: Pathfinder Lost Omens Shining Kingdoms
Talmandor's Shout Feat 12
Source: Pathfinder Lost Omens Shining Kingdoms
Even the Odds (Eagle Knight) Feat 14
Source: Pathfinder Lost Omens Shining Kingdoms
Immediate Rebuke Feat 14
Source: Pathfinder Lost Omens Shining Kingdoms
archetype.The clandestine arm of Andoran's civil defense, the Twilight Talons are a mystery even to those inside the country. Full details of the branch's missions are known only to Marshall Helena Trellis, the head of the Talons. While technically under the command of the Supreme Elect and the Eagle Knight Commander, Helena enjoys almost complete autonomy, and she's spent years devising clever ways to obfuscate the operations of the Talons. Twilight Talon agents are even more mysterious. Embedded in other regions of the Inner Sea—or farther afield—agents seldom know anyone active in the organization other than their immediate superiors and the handful of trainers who prepared them for the field. During their assignments, agents assume a cover identity, often for years at a time. While many Twilight Talons merely gather intelligence, some veteran agents spend years integrating themselves into foreign governments or positions of power in multinational organizations, such as the Aspis Consortium. From there, they can subtly influence a faction's relations with Andoran and sabotage those working against the nation's interests. The current most vital posting for Twilight Talon agents is also the most dangerous: within the fiendish bureaucracy of Cheliax.
Due to the demands of the job, intense secrecy and long periods without contact, most recruited Twilight Talon agents are Eagle Knights who lack strong ties of family or friendship holding them in Andoran. The ideal agent is clever, smooth-tongued, and circumspect. Once inducted into the organization, an agent receives individual training from the superior who'll be their handler once they're deemed ready for the field. Agents are expected to be almost completely self-sufficient once in place. After an agent accomplishes their mission, or when they fear exposure, Twilight Talons vanish, cutting ties with all who knew them in their cover identity. Even when working with other organizations that might be sympathetic to Andoran's cause, such as the Knights of Lastwall or the Pathfinder Society, agents will seldom reveal their true allegiance, lest they compromise future missions.
Additional Feats: 6th Plant Evidence, Sabotage; 10th Predictive Purchase (Investigator); 18th Blank Slate, Implausible Purchase (Investigator)
Twilight Talon Dedication Feat 4
Prerequisites expert in Deception
Access You're invited by a current member of the Twilight Talons.
Few would even suspect that you're a member of the Eagle Knights, and you use the tricks of the spymaster's trade to keep it that way. You gain the Additional Lore general feat for Espionage Lore. If you were already trained in Espionage Lore, you also become trained in a Lore skill of your choice.
During your daily preparations, you can brush up on a specific field to gain the trained proficiency rank in one Lore skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat. If you have master proficiency in Espionage Lore, you gain expert proficiency in the chosen skill instead, and if you have legendary proficiency in Espionage Lore, you gain master proficiency in the skill.
Special You can take this dedication even if you haven't taken more than two non-dedication feats from the
When most people around the Inner Sea think of Andoran, the first thing they picture is an Eagle Knight, resplendent in blue and silver armor. Ever since the People's Revolt, the order has existed to safeguard the core principles of Andoran: equality, justice, and liberty. These knights are recognized for their loyalty to the ideals of the nation above all else, including personal ambition or service to a commanding officer. Most Eagle Knights serve a specific branch—the home guard of the Golden Legion, the evangelical Steel Falcons, or the clandestine Twilight Talons—but all Eagle Knights dedicate themselves to the stability and integrity of Andoran. Their newest cohort, the Platinum Wing, is experimenting with firearms.
Additional Feats: 4th Quick Draw; 8th Reactive Striker; 10th Blind-Fight, Hazard Finder; 12th Tactical Reflexes; 16th Determination
Eagle Knight Dedication Feat 2
Prerequisites trained in Diplomacy and Society
Access You're invited by a current member of the Eagle Knights or the People's Council.
Eagle Knights are the marshals and envoys of Andoran and are committed to keeping the peace. On the first round of combat, if you roll Diplomacy for initiative, creatures that haven't acted are Off-Guard to you. You gain the Additional Lore skill feat for Politics Lore. If you were already trained in Politics Lore, you also become trained in a Lore skill of your choice. You can use Politics Lore to Make an Impression on or make a Request of government officials (or similar figures) or to Gather Information about them. If you critically succeed at a check to Gather Information with Politics Lore, you know the information without having to spend any time gathering it.
Source: Pathfinder Lost Omens Shining Kingdoms
Commitment to Equality Feat 4
Source: Pathfinder Lost Omens Shining Kingdoms
Interpose Feat 4
Source: Pathfinder Lost Omens Shining Kingdoms
Commitment to Justice Feat 6
Source: Pathfinder Lost Omens Shining Kingdoms
Commitment to Liberty Feat 6
Source: Pathfinder Lost Omens Shining Kingdoms
Bolster Ally Feat 8
Source: Pathfinder Lost Omens Shining Kingdoms
Stir Allies Feat 10
Source: Pathfinder Lost Omens Shining Kingdoms
Aura of Confidence Feat 12
Source: Pathfinder Lost Omens Shining Kingdoms
Talmandor's Shout Feat 12
Source: Pathfinder Lost Omens Shining Kingdoms
Even the Odds (Eagle Knight) Feat 14
Source: Pathfinder Lost Omens Shining Kingdoms
Immediate Rebuke Feat 14
Source: Pathfinder Lost Omens Shining Kingdoms
archetype.Source: Pathfinder Lost Omens Hellfire Dispatches
Make Do Feat 6
Source: Pathfinder Lost Omens Hellfire Dispatches
Talon's Mark Feat 6
Source: Pathfinder Lost Omens Hellfire Dispatches
Fabricated Credentials Feat 7
Source: Pathfinder Lost Omens Hellfire Dispatches
Deceptive Deduction Feat 8
Source: Pathfinder Lost Omens Hellfire Dispatches
Hidden Intentions Feat 10
Source: Pathfinder Lost Omens Hellfire Dispatches
Inked Cache Feat 10
Source: Pathfinder Lost Omens Hellfire Dispatches
Feign Innocence Feat 12
Source: Pathfinder Lost Omens Hellfire Dispatches
Instant Credentials Feat 14
Source: Pathfinder Lost Omens Hellfire Dispatches
Burn Identity Feat 18
Source: Pathfinder Lost Omens Hellfire Dispatches
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.