Eagle Knight Dedication Feat 2
Source Pathfinder Lost Omens Shining Kingdoms
Prerequisites trained in Diplomacy and Society
Access You're invited by a current member of the Eagle Knights or the People's Council.
Eagle Knights are the marshals and envoys of Andoran and are committed to keeping the peace. On the first round of combat, if you roll Diplomacy for initiative, creatures that haven't acted are Off-Guard to you. You gain the Additional Lore skill feat for Politics Lore. If you were already trained in Politics Lore, you also become trained in a Lore skill of your choice. You can use Politics Lore to [/act make-an-impression skill=politics-lore] on or make a [/act request skill=politics-lore] of government officials (or similar figures) or to [/act gather-information skill=politics-lore] about them. If you critically succeed at a check to Gather Information with Politics Lore, you know the information without having to spend any time gathering it.
When most people around the Inner Sea think of Andoran, the first thing they picture is an Eagle Knight, resplendent in blue and silver armor. Ever since the People's Revolt, the order has existed to safeguard the core principles of Andoran: equality, justice, and liberty. These knights are recognized for their loyalty to the ideals of the nation above all else, including personal ambition or service to a commanding officer. Most Eagle Knights serve a specific branch—the home guard of the Golden Legion, the evangelical Steel Falcons, or the clandestine Twilight Talons—but all Eagle Knights dedicate themselves to the stability and integrity of Andoran. Their newest cohort, the Platinum Wing, is experimenting with firearms.
Additional Feats: 4th Quick Draw; 8th Reactive Striker; 10th Blind-Fight, Hazard Finder; 12th Tactical Reflexes; 16th Determination
Eagle Knight Dedication Feat 2
Prerequisites trained in Diplomacy and Society
Access You're invited by a current member of the Eagle Knights or the People's Council.
Eagle Knights are the marshals and envoys of Andoran and are committed to keeping the peace. On the first round of combat, if you roll Diplomacy for initiative, creatures that haven't acted are Off-Guard to you. You gain the Additional Lore skill feat for Politics Lore. If you were already trained in Politics Lore, you also become trained in a Lore skill of your choice. You can use Politics Lore to Make an Impression on or make a Request of government officials (or similar figures) or to Gather Information about them. If you critically succeed at a check to Gather Information with Politics Lore, you know the information without having to spend any time gathering it.
Source: Pathfinder Lost Omens Shining Kingdoms
Commitment to Equality Feat 4
Source: Pathfinder Lost Omens Shining Kingdoms
Interpose Feat 4
Source: Pathfinder Lost Omens Shining Kingdoms
Commitment to Justice Feat 6
Source: Pathfinder Lost Omens Shining Kingdoms
Commitment to Liberty Feat 6
Source: Pathfinder Lost Omens Shining Kingdoms
Bolster Ally Feat 8
Source: Pathfinder Lost Omens Shining Kingdoms
Stir Allies Feat 10
Source: Pathfinder Lost Omens Shining Kingdoms
Aura of Confidence Feat 12
Source: Pathfinder Lost Omens Shining Kingdoms
Talmandor's Shout Feat 12
Source: Pathfinder Lost Omens Shining Kingdoms
Even the Odds (Eagle Knight) Feat 14
Source: Pathfinder Lost Omens Shining Kingdoms
Immediate Rebuke Feat 14
Source: Pathfinder Lost Omens Shining Kingdoms
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.