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Feign Innocence One ActionFeat 12


ArchetypeAuditoryConcentrateLinguisticMental
Source Pathfinder Lost Omens Hellfire Dispatches
Prerequisites Twilight Talon Dedication

You convince a creature that, despite appearances, you're on its side. Choose an enemy within 60 feet, and attempt a deception check against its Will DC. The target is then temporarily immune to Feign Innocence for 1 hour. If you've taken a hostile action against it this round, your result can be no better than a failure.


Critical Success You and the target are considered allies until the end of your next turn or until you take a hostile action against it, whichever comes first. In order to take a hostile action against you, the target must succeed at a will save against your Deception DC or it loses the action.

Success As critical success, but lasts until the end of your turn or until you take a hostile action against it, whichever comes first.

Failure No effect.

Critical Failure The target knows you attempted to fool it and plays along. You're Off-Guard to the target until the beginning of your next turn.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Linguistic

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.