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Hellknight Dedication Feat 2


Uncommon​Archetype​Dedication​
Source Pathfinder Lost Omens Hellfire Dispatches
Prerequisites trained by a Hellknight Order

Access You're from Old Cheliax.


You've started walking the path toward becoming a true Hellknight, though you're currently considered only an armiger. You've been taught how to terrorize others into compliance, but you also continually study the structure and hierarchy of Hell. You must survive painful tests of your body and mind called reckonings that steady your willpower against all sorts of trauma.

You gain resistance to mental damage equal to 1 + your number of archetype class feats from the Hellknight archetype. You become trained in Intimidation; if you were already trained, you become an expert instead. In addition, you gain the Additional Lore general feat for Hell Lore; if you were already trained in Hell Lore, you also become trained in a Lore skill of your choice.

You've presented yourself to a Hellknight citadel as a candidate to become a fearsome Hellknight. You believe that all who live must be forced to obey the law, and you adventure as a test of your loyalty, discipline, and courage. You might aspire to become part of a specific order of Hellknights, or you might instead present yourself to any law-abiding authorities as an enforcer and quietly menacing emblem of order.

As such, you begin this career as an armiger. You hope to eventually take the Hellknight Test and battle a devil in single combat to prove your strength and fully join the Hellknight ranks. Until then, you prepare yourself for that day, training with your weapons and armor and meditating on the precepts of the Measure and the Chain.

Once you become a Hellknight, you're considered to be among the fiercest warriors in the Inner Sea region. You become a bastion of law wherever chaos threatens to rear. You've likely officially joined one of the many Hellknight orders, following their agenda and favoring their preferred weapon. Each order usually operates in a specific geographical region, but it isn't unheard of for a Hellknight from any order to travel across the world to deal with threats.

Instead of focusing on martial prowess, you can follow the path of the Hellknight signifer instead. These powerful and enigmatic Hellknight spellcasters support and sometimes lead their fellow knights on missions to enforce unwavering law. You're formidable in your own right, keeping your emotions hidden behind an unmistakable faceless mask and wielding magic as a force of order and authority.

Additional Feats: 8th Shatter Defenses, Steady Spellcasting; 12th Fearsome Brute

Hellknight Dedication Feat 2

Prerequisites trained by a Hellknight Order

Access You're from Old Cheliax.


You've started walking the path toward becoming a true Hellknight, though you're currently considered only an armiger. You've been taught how to terrorize others into compliance, but you also continually study the structure and hierarchy of Hell. You must survive painful tests of your body and mind called reckonings that steady your willpower against all sorts of trauma.

You gain resistance to mental damage equal to 1 + your number of archetype class feats from the Hellknight archetype. You become trained in Intimidation; if you were already trained, you become an expert instead. In addition, you gain the Additional Lore general feat for Hell Lore; if you were already trained in Hell Lore, you also become trained in a Lore skill of your choice.

Source: Pathfinder Lost Omens Hellfire Dispatches


Ardent Armiger Feat 4

Source: Pathfinder Lost Omens Hellfire Dispatches


Armiger's Protection Feat 4

Source: Pathfinder Lost Omens Hellfire Dispatches


Diabolic Certitude Feat 4

Source: Pathfinder Lost Omens Hellfire Dispatches


Mortification Feat 4

Source: Pathfinder Lost Omens Hellfire Dispatches


Hellknight-Errant Feat 6

Source: Pathfinder Lost Omens Hellfire Dispatches


Hellknight Preferment Feat 6

Source: Pathfinder Lost Omens Hellfire Dispatches


Hellknight Signifer Preferment Feat 6

Source: Pathfinder Lost Omens Hellfire Dispatches


Hellknight Mobility Feat 8

Source: Pathfinder Lost Omens Hellfire Dispatches


Masked Casting Feat 8

Source: Pathfinder Lost Omens Hellfire Dispatches


Order Training Feat 8

Source: Pathfinder Lost Omens Hellfire Dispatches


Sense Iniquity Feat 8

Source: Pathfinder Lost Omens Hellfire Dispatches


Gaze of Veracity Feat 10

Source: Pathfinder Lost Omens Hellfire Dispatches


Signifer's Sight Feat 10

Source: Pathfinder Lost Omens Hellfire Dispatches


Blade of Law Feat 12

Source: Pathfinder Lost Omens Hellfire Dispatches


Advanced Order Training Feat 12

Source: Pathfinder Lost Omens Hellfire Dispatches


Conjure Hell Feat 12

Source: Pathfinder Lost Omens Hellfire Dispatches


Hell's Armaments Feat 12

Source: Pathfinder Lost Omens Hellfire Dispatches


Order Cross-Training Feat 12

Source: Pathfinder Lost Omens Hellfire Dispatches


March of Law Feat 14

Source: Pathfinder Lost Omens Hellfire Dispatches


Unfetter Sight Feat 14

Source: Pathfinder Lost Omens Hellfire Dispatches


Branding Spell Feat 16

Source: Pathfinder Lost Omens Hellfire Dispatches


Infernal Interference Feat 16

Source: Pathfinder Lost Omens Hellfire Dispatches


Order Benefits

The following are the lesser and greater benefits for the seven major Hellknight orders. You can gain these benefits by taking the Order Training, Advanced Order Training, and Order Cross-Training feats found within the Hellknight archetype.

Lesser Order Benefits

Lesser orders of Hellknights typically haven't moved far enough from their predecessors to receive their own benefits, though current events might grant them the opportunity to truly form their identities. Until then, use the benefits of the order listed below for their benefits.

Order of the Glyph Pyre benefits

Order of the Pike Nail benefits

Order of the Scar Chain benefits

Order of the Torrent Scourge benefits

Order of the Wall Rack benefits

Order of the Chain

The creed of the Order of the Chain is "All men lift themselves up upon the backs of others." These Hellknights seek to punish those who actively impede what they believe to be civilization's progress.

Lesser Benefit—Shackles of Law

Source: Pathfinder Lost Omens Hellfire Dispatches


Greater Benefit—Sturdy Bindings

Source: Pathfinder Lost Omens Hellfire Dispatches


Order of the Gate

The creed of the Order of the Gate is "Judgment in the face of depravity." These Hellknights seek to prevent crime through magic and extraplanar knowledge.

Lesser Benefit—Locate Lawbreakers

Source: Pathfinder Lost Omens Hellfire Dispatches


Greater Benefit—Devil Allies

Source: Pathfinder Lost Omens Hellfire Dispatches


Order of the Godclaw

The creed of the Order of the Godclaw is "Righteousness by obedience." These Hellknights extol the virtues of a pantheon of imposing deities.

Lesser Benefit—Dedication to the Five

Source: Pathfinder Lost Omens Hellfire Dispatches


Greater Benefit—Blessing of the Five Three Actions

Source: Pathfinder Lost Omens Hellfire Dispatches


Order of the Nail

The creed of the Order of the Nail is "Savagery must be quelled, in the land, home, and mind." These Hellknights work to tame wild frontier regions.

Lesser Benefit—Trailblazing Stride

Source: Pathfinder Lost Omens Hellfire Dispatches


Greater Benefit—Reveal Beasts

Source: Pathfinder Lost Omens Hellfire Dispatches


Order of the Pyre

The creed of the Order of the Pyre is "Reason's flame consumes the shadow of corruption." These Hellknights seek to purge what they call blasphemous ideologies from the world.

Lesser Benefit—Righteous Resistance

Source: Pathfinder Lost Omens Hellfire Dispatches


Greater Benefit—Spiritual Disruption Two Actions

Source: Pathfinder Lost Omens Hellfire Dispatches


Order of the Rack

The creed of the Order of the Rack is "The venoms of the mind poison the body." These Hellknights suppress rebellions, usually within Cheliax.

Lesser Benefit—Disillusionment

Source: Pathfinder Lost Omens Hellfire Dispatches


Greater Benefit—Silence Heresy Two Actions

Source: Pathfinder Lost Omens Hellfire Dispatches


Order of the Scourge

The creed of the Order of the Scourge is "Without culpability, chaos reigns." These Hellknights root out corruption in all its forms.

Lesser Benefit—Fear No Law, Fear No One One Action

Source: Pathfinder Lost Omens Hellfire Dispatches


Greater Benefit—Seek Injustice Three Actions

Source: Pathfinder Lost Omens Hellfire Dispatches



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.