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Conjure Hell Two ActionsFeat 12


ArchetypeConcentrateDivineFireManipulateSpiritUnholy
Source Pathfinder Lost Omens Hellfire Dispatches
Prerequisites Hellknight Signifer Preferment

Frequency once per day


Though you might not worship Asmodeus or other devils, you've studied enough of Hell to call forth a brief burst of its fire. Each creature in a 15-foot burst within 120 feet takes (2*floor(@actor.level/2) - 3)d6 fire damage with a fortitude save against your spell DC. This fire damage ignores an amount of fire resistance equal to your level, but not immunity to fire. A creature that fails its save also has its soul set aflame, taking 2d6 persistent,spirit damage (or 4d6 persistent,spirit damage on a critical failure). At 14th level and every 2 levels thereafter, the initial fire damage increases by 2d6.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.