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Fiendish Magic Feat 9


Nephilim
Source Pathfinder Player Core
Prerequisites Grimspawn, Pitborn, Hellspawn, or another lineage feat associated with fiends

You possess fiendish magic. Choose two of the following spells: Disguise Magic, False Vitality, Invisibility, See the Unseen, Shatter, or Paranoia. You can use each of the chosen spells once per day as 2nd-rank divine innate spells.

Grimspawn typically take false vitality and see the unseen, pitborn typically take paranoia and shatter, and hellspawn typically take invisibility and disguise magic.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Nephilim

A creature with this trait has the nephilim versatile heritage. Nephilim are planar scions descended from immortal beings from other planes. An ability with this trait can be used or selected only by nephilim.