Wilderness Born Feat 1
Prerequisites ardande trait, plant trait, or wood trait
You're at home in the wilderness and easily disappear into it. You gain a +1 circumstance bonus to Hide and Sneak in natural terrain, and a +1 circumstance bonus to Sense Direction in natural terrain. While in natural terrain, you're always considered to be Covering Tracks, even if you chose a different activity in exploration mode.
Special This feat gains the trait for your ancestry.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.