Trapsmith Dedication Feat 4
Source Pathfinder Guns & Gears
Prerequisites Snarecrafter Dedication
You use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts. Your snares include clockwork and steam-powered cogwheels and gears, and their gush of steam can hinder those you ensnare. If you choose to construct a snare using gears and a creature fails their saving throw against the snare, all creatures are Concealed to that creature for 1 round, as a burst of steam obscures its vision.
Special You can select the dedication feat for the
Wielding a wrench or blowtorch, you manufacture snares that whir and tick with delicate precision. Your best work requires the right materials—a glorious set of brass fittings and cogwheels—with which you create snares that are as elegantly lethal as they are subtle. As a trapsmith, you're always improving your snares: adjusting timing, tweaking triggers, and finding new ways to hide them from foes.
You can select the dedication feat for the trapsmith archetype even if you haven't yet gained three feats from the snarecrafter archetype.
Trapsmith Dedication Feat 4
Prerequisites Snarecrafter Dedication
You use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts. Your snares include clockwork and steam-powered cogwheels and gears, and their gush of steam can hinder those you ensnare. If you choose to construct a snare using gears and a creature fails their saving throw against the snare, all creatures are Concealed to that creature for 1 round, as a burst of steam obscures its vision.
Special You can select the dedication feat for the
Wielding a wrench or blowtorch, you manufacture snares that whir and tick with delicate precision. Your best work requires the right materials—a glorious set of brass fittings and cogwheels—with which you create snares that are as elegantly lethal as they are subtle. As a trapsmith, you're always improving your snares: adjusting timing, tweaking triggers, and finding new ways to hide them from foes.
You can select the dedication feat for the trapsmith archetype even if you haven't yet gained three feats from the snarecrafter archetype.
Trapsmith Dedication Feat 4
Prerequisites Snarecrafter Dedication
You use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts. Your snares include clockwork and steam-powered cogwheels and gears, and their gush of steam can hinder those you ensnare. If you choose to construct a snare using gears and a creature fails their saving throw against the snare, all creatures are Concealed to that creature for 1 round, as a burst of steam obscures its vision.
Special You can select the dedication feat for the
Wielding a wrench or blowtorch, you manufacture snares that whir and tick with delicate precision. Your best work requires the right materials—a glorious set of brass fittings and cogwheels—with which you create snares that are as elegantly lethal as they are subtle. As a trapsmith, you're always improving your snares: adjusting timing, tweaking triggers, and finding new ways to hide them from foes.
You can select the dedication feat for the trapsmith archetype even if you haven't yet gained three feats from the snarecrafter archetype.
Trapsmith Dedication Feat 4
Prerequisites Snarecrafter Dedication
You use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts. Your snares include clockwork and steam-powered cogwheels and gears, and their gush of steam can hinder those you ensnare. If you choose to construct a snare using gears and a creature fails their saving throw against the snare, all creatures are Concealed to that creature for 1 round, as a burst of steam obscures its vision.
Special You can select the dedication feat for the
Wielding a wrench or blowtorch, you manufacture snares that whir and tick with delicate precision. Your best work requires the right materials—a glorious set of brass fittings and cogwheels—with which you create snares that are as elegantly lethal as they are subtle. As a trapsmith, you're always improving your snares: adjusting timing, tweaking triggers, and finding new ways to hide them from foes.
You can select the dedication feat for the trapsmith archetype even if you haven't yet gained three feats from the snarecrafter archetype.
Trapsmith Dedication Feat 4
Prerequisites Snarecrafter Dedication
You use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts. Your snares include clockwork and steam-powered cogwheels and gears, and their gush of steam can hinder those you ensnare. If you choose to construct a snare using gears and a creature fails their saving throw against the snare, all creatures are Concealed to that creature for 1 round, as a burst of steam obscures its vision.
Special You can select the dedication feat for the Trapsmith archetype even if you haven't yet gained three feats from the Snarecrafter archetype.
Source: Pathfinder Guns & Gears
Gear Gnash Feat 4
Source: Pathfinder Guns & Gears
Propeller Attachment Feat 7
Source: Pathfinder Guns & Gears
Recycled Cogwheels Feat 8
Source: Pathfinder Guns & Gears
Repurposed Parts Feat 10
Source: Pathfinder Guns & Gears
Finessed Features Feat 12
Source: Pathfinder Guns & Gears
archetype even if you haven't yet gained three feats from theYou're able to take ordinary materials and use them to create deadly snares—special traps that you can rig up quickly when the situation demands. While traps might grant you less brute force to apply in a fair fight than weapons would, you rarely allow your fights to be fair. Instead, when combat takes place at a location of your choosing, you have a major advantage thanks to your well‑placed snares. Once your foes realize that you may have trapped any location on a battlefield, their fear of accidentally setting one off can help you corral them toward the waiting blades of your allies, or even make them too paranoid to move at all, locking them in place. Fearless enemies face their own disadvantage: they run a greater risk of setting off the many traps you've deployed. Even if they somehow avoid them, some cunning snare crafters have the skills to set a trap right under their foes' feet. Others have found they can trigger dangerous snares from a safe distance due to years of practice. Truly, snare crafters make for a dangerous foe and handy ally.
Snarecrafter Dedication Feat 2
Prerequisites trained in Crafting, Snare Crafting
You have studied the art of crafting snares and laying traps, and few have shown more talent in these arts than you. You gain the Snare Crafting feat. When you set a snare, the DC of any saving throw it requires uses the higher of your class DC or the snare's DC. If a snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions instead.
Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment (increasing to six snares if you're a master in Crafting and eight if you're legendary). Snares prepared in this way don't cost you any resources to Craft.
When you increase your proficiency rank in Crafting to expert, master, or legendary, add three additional snare formulas to your formula book. The snares must be of your level or lower.
Special Rangers can adapt snare crafting techniques to create snares from natural materials. If you are a ranger, you can use Survival instead of Crafting for all prerequisites and functions of feats from this archetype. (This includes using Survival to Craft a snare.)
Source: Pathfinder Player Core 2
Brastlewark Snare Engineering Feat 4
Source: Pathfinder Lost Omens Hellfire Dispatches
Surprise Snare Feat 4
Source: Pathfinder Player Core 2
Barricade Snare Feat 6
Source: Pathfinder Lost Omens Hellfire Dispatches
Remote Trigger Feat 6
Source: Pathfinder Player Core 2
Remote Detonation Feat 8
Source: Pathfinder Lost Omens Hellfire Dispatches
Broad Snare Feat 10
Source: Pathfinder Lost Omens Hellfire Dispatches
Giant Snare Feat 10
Source: Pathfinder Player Core 2
Lightning Snares Feat 12
Source: Pathfinder Player Core 2
Plentiful Snares Feat 12
Source: Pathfinder Player Core 2
Domino Effect Feat 14
Source: Pathfinder Lost Omens Hellfire Dispatches
archetype.
Source: Pathfinder Guns & Gears
Gear Gnash Feat 4
Source: Pathfinder Guns & Gears
Propeller Attachment Feat 7
Source: Pathfinder Guns & Gears
Recycled Cogwheels Feat 8
Source: Pathfinder Guns & Gears
Repurposed Parts Feat 10
Source: Pathfinder Guns & Gears
Finessed Features Feat 12
Source: Pathfinder Guns & Gears
archetype even if you haven't yet gained three feats from theYou're able to take ordinary materials and use them to create deadly snares—special traps that you can rig up quickly when the situation demands. While traps might grant you less brute force to apply in a fair fight than weapons would, you rarely allow your fights to be fair. Instead, when combat takes place at a location of your choosing, you have a major advantage thanks to your well‑placed snares. Once your foes realize that you may have trapped any location on a battlefield, their fear of accidentally setting one off can help you corral them toward the waiting blades of your allies, or even make them too paranoid to move at all, locking them in place. Fearless enemies face their own disadvantage: they run a greater risk of setting off the many traps you've deployed. Even if they somehow avoid them, some cunning snare crafters have the skills to set a trap right under their foes' feet. Others have found they can trigger dangerous snares from a safe distance due to years of practice. Truly, snare crafters make for a dangerous foe and handy ally.
Snarecrafter Dedication Feat 2
Prerequisites trained in Crafting, Snare Crafting
You have studied the art of crafting snares and laying traps, and few have shown more talent in these arts than you. You gain the Snare Crafting feat. When you set a snare, the DC of any saving throw it requires uses the higher of your class DC or the snare's DC. If a snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions instead.
Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment (increasing to six snares if you're a master in Crafting and eight if you're legendary). Snares prepared in this way don't cost you any resources to Craft.
When you increase your proficiency rank in Crafting to expert, master, or legendary, add three additional snare formulas to your formula book. The snares must be of your level or lower.
Special Rangers can adapt snare crafting techniques to create snares from natural materials. If you are a ranger, you can use Survival instead of Crafting for all prerequisites and functions of feats from this archetype. (This includes using Survival to Craft a snare.)
Source: Pathfinder Player Core 2
Brastlewark Snare Engineering Feat 4
Source: Pathfinder Lost Omens Hellfire Dispatches
Surprise Snare Feat 4
Source: Pathfinder Player Core 2
Barricade Snare Feat 6
Source: Pathfinder Lost Omens Hellfire Dispatches
Remote Trigger Feat 6
Source: Pathfinder Player Core 2
Remote Detonation Feat 8
Source: Pathfinder Lost Omens Hellfire Dispatches
Broad Snare Feat 10
Source: Pathfinder Lost Omens Hellfire Dispatches
Giant Snare Feat 10
Source: Pathfinder Player Core 2
Lightning Snares Feat 12
Source: Pathfinder Player Core 2
Plentiful Snares Feat 12
Source: Pathfinder Player Core 2
Domino Effect Feat 14
Source: Pathfinder Lost Omens Hellfire Dispatches
archetype.
Source: Pathfinder Guns & Gears
Gear Gnash Feat 4
Source: Pathfinder Guns & Gears
Propeller Attachment Feat 7
Source: Pathfinder Guns & Gears
Recycled Cogwheels Feat 8
Source: Pathfinder Guns & Gears
Repurposed Parts Feat 10
Source: Pathfinder Guns & Gears
Finessed Features Feat 12
Source: Pathfinder Guns & Gears
archetype even if you haven't yet gained three feats from theYou're able to take ordinary materials and use them to create deadly snares—special traps that you can rig up quickly when the situation demands. While traps might grant you less brute force to apply in a fair fight than weapons would, you rarely allow your fights to be fair. Instead, when combat takes place at a location of your choosing, you have a major advantage thanks to your well‑placed snares. Once your foes realize that you may have trapped any location on a battlefield, their fear of accidentally setting one off can help you corral them toward the waiting blades of your allies, or even make them too paranoid to move at all, locking them in place. Fearless enemies face their own disadvantage: they run a greater risk of setting off the many traps you've deployed. Even if they somehow avoid them, some cunning snare crafters have the skills to set a trap right under their foes' feet. Others have found they can trigger dangerous snares from a safe distance due to years of practice. Truly, snare crafters make for a dangerous foe and handy ally.
Snarecrafter Dedication Feat 2
Prerequisites trained in Crafting, Snare Crafting
You have studied the art of crafting snares and laying traps, and few have shown more talent in these arts than you. You gain the Snare Crafting feat. When you set a snare, the DC of any saving throw it requires uses the higher of your class DC or the snare's DC. If a snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions instead.
Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment (increasing to six snares if you're a master in Crafting and eight if you're legendary). Snares prepared in this way don't cost you any resources to Craft.
When you increase your proficiency rank in Crafting to expert, master, or legendary, add three additional snare formulas to your formula book. The snares must be of your level or lower.
Special Rangers can adapt snare crafting techniques to create snares from natural materials. If you are a ranger, you can use Survival instead of Crafting for all prerequisites and functions of feats from this archetype. (This includes using Survival to Craft a snare.)
Source: Pathfinder Player Core 2
Brastlewark Snare Engineering Feat 4
Source: Pathfinder Lost Omens Hellfire Dispatches
Surprise Snare Feat 4
Source: Pathfinder Player Core 2
Barricade Snare Feat 6
Source: Pathfinder Lost Omens Hellfire Dispatches
Remote Trigger Feat 6
Source: Pathfinder Player Core 2
Remote Detonation Feat 8
Source: Pathfinder Lost Omens Hellfire Dispatches
Broad Snare Feat 10
Source: Pathfinder Lost Omens Hellfire Dispatches
Giant Snare Feat 10
Source: Pathfinder Player Core 2
Lightning Snares Feat 12
Source: Pathfinder Player Core 2
Plentiful Snares Feat 12
Source: Pathfinder Player Core 2
Domino Effect Feat 14
Source: Pathfinder Lost Omens Hellfire Dispatches
archetype.
Source: Pathfinder Guns & Gears
Gear Gnash Feat 4
Source: Pathfinder Guns & Gears
Propeller Attachment Feat 7
Source: Pathfinder Guns & Gears
Recycled Cogwheels Feat 8
Source: Pathfinder Guns & Gears
Repurposed Parts Feat 10
Source: Pathfinder Guns & Gears
Finessed Features Feat 12
Source: Pathfinder Guns & Gears
archetype even if you haven't yet gained three feats from theYou're able to take ordinary materials and use them to create deadly snares—special traps that you can rig up quickly when the situation demands. While traps might grant you less brute force to apply in a fair fight than weapons would, you rarely allow your fights to be fair. Instead, when combat takes place at a location of your choosing, you have a major advantage thanks to your well‑placed snares. Once your foes realize that you may have trapped any location on a battlefield, their fear of accidentally setting one off can help you corral them toward the waiting blades of your allies, or even make them too paranoid to move at all, locking them in place. Fearless enemies face their own disadvantage: they run a greater risk of setting off the many traps you've deployed. Even if they somehow avoid them, some cunning snare crafters have the skills to set a trap right under their foes' feet. Others have found they can trigger dangerous snares from a safe distance due to years of practice. Truly, snare crafters make for a dangerous foe and handy ally.
Snarecrafter Dedication Feat 2
Prerequisites trained in Crafting, Snare Crafting
You have studied the art of crafting snares and laying traps, and few have shown more talent in these arts than you. You gain the Snare Crafting feat. When you set a snare, the DC of any saving throw it requires uses the higher of your class DC or the snare's DC. If a snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions instead.
Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment (increasing to six snares if you're a master in Crafting and eight if you're legendary). Snares prepared in this way don't cost you any resources to Craft.
When you increase your proficiency rank in Crafting to expert, master, or legendary, add three additional snare formulas to your formula book. The snares must be of your level or lower.
Special Rangers can adapt snare crafting techniques to create snares from natural materials. If you are a ranger, you can use Survival instead of Crafting for all prerequisites and functions of feats from this archetype. (This includes using Survival to Craft a snare.)
Source: Pathfinder Player Core 2
Brastlewark Snare Engineering Feat 4
Source: Pathfinder Lost Omens Hellfire Dispatches
Surprise Snare Feat 4
Source: Pathfinder Player Core 2
Barricade Snare Feat 6
Source: Pathfinder Lost Omens Hellfire Dispatches
Remote Trigger Feat 6
Source: Pathfinder Player Core 2
Remote Detonation Feat 8
Source: Pathfinder Lost Omens Hellfire Dispatches
Broad Snare Feat 10
Source: Pathfinder Lost Omens Hellfire Dispatches
Giant Snare Feat 10
Source: Pathfinder Player Core 2
Lightning Snares Feat 12
Source: Pathfinder Player Core 2
Plentiful Snares Feat 12
Source: Pathfinder Player Core 2
Domino Effect Feat 14
Source: Pathfinder Lost Omens Hellfire Dispatches
archetype.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.