Snarecrafter Dedication Feat 2
Prerequisites trained in Crafting, Snare Crafting
You have studied the art of crafting snares and laying traps, and few have shown more talent in these arts than you. You gain the Snare Crafting feat. When you set a snare, the DC of any saving throw it requires uses the higher of your class DC or the snare's DC. If a snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions instead.
Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment (increasing to six snares if you're a master in Crafting and eight if you're legendary). Snares prepared in this way don't cost you any resources to Craft.
When you increase your proficiency rank in Crafting to expert, master, or legendary, add three additional snare formulas to your formula book. The snares must be of your level or lower.
Special Rangers can adapt snare crafting techniques to create snares from natural materials. If you are a ranger, you can use Survival instead of Crafting for all prerequisites and functions of feats from this archetype. (This includes using Survival to Craft a snare.)
You're able to take ordinary materials and use them to create deadly snares—special traps that you can rig up quickly when the situation demands. While traps might grant you less brute force to apply in a fair fight than weapons would, you rarely allow your fights to be fair. Instead, when combat takes place at a location of your choosing, you have a major advantage thanks to your well‑placed snares. Once your foes realize that you may have trapped any location on a battlefield, their fear of accidentally setting one off can help you corral them toward the waiting blades of your allies, or even make them too paranoid to move at all, locking them in place. Fearless enemies face their own disadvantage: they run a greater risk of setting off the many traps you've deployed. Even if they somehow avoid them, some cunning snare crafters have the skills to set a trap right under their foes' feet. Others have found they can trigger dangerous snares from a safe distance due to years of practice. Truly, snare crafters make for a dangerous foe and handy ally.
Snarecrafter Dedication Feat 2
Prerequisites trained in Crafting, Snare Crafting
You have studied the art of crafting snares and laying traps, and few have shown more talent in these arts than you. You gain the Snare Crafting feat. When you set a snare, the DC of any saving throw it requires uses the higher of your class DC or the snare's DC. If a snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions instead.
Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment (increasing to six snares if you're a master in Crafting and eight if you're legendary). Snares prepared in this way don't cost you any resources to Craft.
When you increase your proficiency rank in Crafting to expert, master, or legendary, add three additional snare formulas to your formula book. The snares must be of your level or lower.
Special Rangers can adapt snare crafting techniques to create snares from natural materials. If you are a ranger, you can use Survival instead of Crafting for all prerequisites and functions of feats from this archetype. (This includes using Survival to Craft a snare.)
Source: Pathfinder Player Core 2
Brastlewark Snare Engineering Feat 4
Source: Pathfinder Lost Omens Hellfire Dispatches
Surprise Snare Feat 4
Source: Pathfinder Player Core 2
Barricade Snare Feat 6
Source: Pathfinder Lost Omens Hellfire Dispatches
Remote Trigger Feat 6
Source: Pathfinder Player Core 2
Remote Detonation Feat 8
Source: Pathfinder Lost Omens Hellfire Dispatches
Broad Snare Feat 10
Source: Pathfinder Lost Omens Hellfire Dispatches
Giant Snare Feat 10
Source: Pathfinder Player Core 2
Lightning Snares Feat 12
Source: Pathfinder Player Core 2
Plentiful Snares Feat 12
Source: Pathfinder Player Core 2
Domino Effect Feat 14
Source: Pathfinder Lost Omens Hellfire Dispatches
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.