Sister of the Golden Erinys Dedication Feat 2
Source Pathfinder Lost Omens Hellfire Dispatches
Access You're from Isger or a member of the Sisterhood of the Golden Erinys.
The fighting style of the Sisterhood of the Golden Erinys is rooted in their understanding of devils. You gain the Additional Lore general feat for Devil Lore. When you choose this feat, you can choose to become sanctified as unholy.
You gain access to the asp coil. You have familiarity with the Asp Coil and Scourge, treating them as simple weapons for the purposes of proficiency. If you're unholy, your Strikes using those weapons and your unarmed Strikes gain the unholy trait.
Special If you have the Monastic Weaponry feat, the asp coil gains the monk trait for you.
The Sisterhood of the Golden Erinys is a women's monastic order named after a mercenary company of fiendish erinyes who often work under Eiseth, a Queen of the Night who fosters wrath and vengeance. Although best known for raising a generation of Isgeri youth in the ways of Asmodeus, the sisterhood is still fundamentally a martial order, training in a vicious blend of unarmed combat and esoteric weaponry.
The order has embraced many weapons in the time since its founding, but the current iteration under Mother Valka prefers the asp coil, a flexible sword of many segments. Most of the order's martial techniques focus on using the flexible weapons to capture the targets of their vengeance, while their fingers dig into those targets like the fangs of a viper, causing intense pain. The pain is often a punishment in itself but can also render the targets unconscious for capture. Older iterations of the order focused on death as a punishment, using swords and bladed scarves to swiftly dispatch prey, although such techniques are rare among the sisterhood in Isger.
Although the organization has a long history in the shadows of Cheliax as the Sisterhood of Eiseth, the rise of House Thrune allowed a branch of that order to change their focus from worshipping Eiseth to serving the Church of Asmodeus. Following the Goblinblood Wars in Isger, the Chelaxian government desired to strengthen its vassal's military without giving it any ideas about freedom. Infrexus Thrune was deeply impressed by the sisterhood's training facilities and had recruited many of them as assassins and even as guards for the women of the imperial family. He offered the order his support to build orphanages across Isger, training a generation of children (and potential warriors) loyal to Hell. In exchange, the sisterhood recruited the most promising girls into their own ranks.
While they provide food and shelter for the orphans as promised, the sisters' guidance is harsh. The constant physical training, with even more assigned as punishment, resembles a military camp more than a traditional orphanage. They give their charges a classroom education comparable to aristocrats in Elidir but quite focused on the sisterhood's mission. Literacy and even arithmetic are taught from infernal ledgers, leaving many charges knowing more about Dis than Isger.
However, nowhere near every orphan joined the sisterhood. Even among the women eligible to join, almost every child showed some degree of rebellion before reaching adulthood. The order encourages its members to sublimate pain by taking revenge against those who caused it but is silent on the topic of those who feel wronged by the order itself. Many of these rebels eventually return to the fold of the order or worship of infernal powers in general, but even more resolve to avoid those gods or directly reject them by embracing rebellion in the form of deities like Milani. Recently, a growing number have turned to Ragathiel as a symbol of vengeance who would support their case against the sisterhood.
Between the sheer number of children drilled in the basic forms of the Golden Erinys and how many have turned their back on the order, there's no shortage of people in Isger using some form of the sisterhood's arts. Reconstructing the full techniques of the sisterhood is beyond most practitioners, however, particularly those reluctant to accept the stain of the techniques' infernal elements. Despite the difficulty, a few gifted graduates of the sisterhood's orphanages have managed to find their own ways to Hell.
Additional Feats: 18th Fuse Stance
Sister of the Golden Erinys Dedication Feat 2
Access You're from Isger or a member of the Sisterhood of the Golden Erinys.
The fighting style of the Sisterhood of the Golden Erinys is rooted in their understanding of devils. You gain the Additional Lore general feat for Devil Lore. When you choose this feat, you can choose to become sanctified as unholy.
You gain access to the asp coil. You have familiarity with the Asp Coil and Scourge, treating them as simple weapons for the purposes of proficiency. If you're unholy, your Strikes using those weapons and your unarmed Strikes gain the unholy trait.
Special If you have the Monastic Weaponry feat, the asp coil gains the monk trait for you.
Source: Pathfinder Lost Omens Hellfire Dispatches
Eye for Weakness Feat 4
Source: Pathfinder Lost Omens Hellfire Dispatches
Golden Erinys Stance Feat 4
Source: Pathfinder Lost Omens Hellfire Dispatches
Fiendish Brand Feat 6
Source: Pathfinder Lost Omens Hellfire Dispatches
Vengeance Strike Feat 6
Source: Pathfinder Lost Omens Hellfire Dispatches
Cruel Piercing Feat 8
Source: Pathfinder Lost Omens Hellfire Dispatches
Promise of Pain Feat 10
Source: Pathfinder Lost Omens Hellfire Dispatches
Wrathful Presence Feat 12
Source: Pathfinder Lost Omens Hellfire Dispatches
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.