Promise of Pain
Feat 10
Source Pathfinder Lost Omens Hellfire Dispatches
Prerequisites Sister of the Golden Erinys Dedication
Frequency once per minute
You call out to an enemy in distress, promising them a future of unending pain. Choose an enemy with the Sickened condition that you can see within 120 feet. That creature takes max(10,(floor(@actor.level/2)*2))d4 mental damage with a will save against your class DC or spell DC, whichever is higher. At 12th level and every 2 levels thereafter, the damage increases by 2d4.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
LinguisticAn effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
NonlethalAttacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a -2 circumstance penalty.