Scion of Domora Dedication Feat 4
Source Pathfinder Adventure Path: Gatewalkers
Prerequisites Familiar Master Dedication, you have befriended a spirit guide and it bonded with you using its Bond with Mortal ability.
You gain a spirit guide ally. Your familiar takes on the form of a spirit guide specific familiar.
Special You can take Scion of Domora Dedication even if you have the Familiar Master Dedication and have not taken two other
From the wise owl perched on the wizard's shoulder to the crafty gremlin that serves the witch for their own reasons, the ghastly homunculus in the alchemist's lab to the clever monkey that picks the lock of the thief's cell, familiars have always served. Yours serves better than most. This is often due to an unusually strong connection or rigorous intentional training. Regardless of the method, the extraordinary qualities of your familiar are undeniable.
You and your familiar are a team in and of yourselves. In a tough situation, you know you have each other's back, and you are nigh inseparable. Some familiar masters, however, choose to keep familiars for only a short period. They will keep their ally for a time, then release them and forge a new bond. They form strong connections quickly and attract new familiars everywhere they go. This behavior is less common but is often done out of a high level of respect for the independence of both the adventurer and the familiar, or a strong connection to the ebb and flow of life and the cycle of change that touches all things. You are among these masters and can decide which practice best suits you.
Additional Feats: 4th Enhanced Familiar
Familiar Master Dedication Feat 2
You have forged a mystical bond with a creature. This might have involved complex rituals and invocations, such as meditating under the moon until something crept out of the forest. Or maybe you just did each other a good turn, such as rescuing the beast from a trap or a foe, and then being rescued in turn.
Whatever the details, you are now comrades until the end. You gain a familiar. If you already have a familiar, you gain the Enhanced Familiar feat.
Source: Pathfinder Player Core 2
Familiar Conduit Feat 4
Source: Pathfinder Player Core 2
Familiar Mascot Feat 4
Source: Pathfinder Player Core 2
Improved Familiar (Familiar Master) Feat 6
Source: Pathfinder Player Core 2
Mutable Familiar Feat 8
Source: Pathfinder Player Core 2
Incredible Familiar (Familiar Master) Feat 10
Source: Pathfinder Player Core 2
feats. You can't select another dedication feat until you have gained at least two other feats from theCenturies ago, Domora Hume founded a lakeside city that would become one of the largest in western Sarkoris. When the city was attacked by raiders, Hume conjured a guardian from the lake to drive back the attackers. In the process, he also become the region's first god caller in generations.
Hume's savior was an ancient spirit guide from the Plane of Water named Dyzad. With Dyzad's guidance, Domorans summoned more spirit guides, all of which the citizens worshipped as gods long after his passing. This tradition of god calling—and the worship of Sarkorian gods—came to define the city of Domora.
In the ensuing years, countless pilgrims, Sarkorian or otherwise, came to Domora to learn of god calling. Many hoped to summon a god to bring back to their own people, while others petitioned the deities as a means of spiritual growth. Today, the Domoran god calling tradition is all but extinguished—wiped out during the Worldwound incursion. Nonetheless, worthy individuals who brave Domora's ruins might unbury a fragment of this tradition. Although they aren't true god callers—they lack the ability to bond with greater spirit guides or unlock the highest levels of their power—such "scions" still forge unique relationships with lesser spirit guides. Scions of Domora provide physical and spiritual anchors for their spirit guide companions, while the spirit guide returns the favor by sharing a portion of its supernatural powers.
Scion of Domora Dedication Feat 4
Prerequisites Familiar Master Dedication, you have befriended a spirit guide and it bonded with you using its Bond with Mortal ability.
You gain a spirit guide ally. Your familiar takes on the form of a spirit guide specific familiar.
Special You can take Scion of Domora Dedication even if you have the Familiar Master Dedication and have not taken two other Familiar Master feats. You can't select another dedication feat until you have gained at least two other feats from the scion of Domora or familiar master archetypes.
Source: Pathfinder Adventure Path: Gatewalkers
Guided Skill Feat 6
Source: Pathfinder Adventure Path: Gatewalkers
Spiritual Strike Feat 6
Source: Pathfinder Adventure Path: Gatewalkers
Guardian's Embrace Feat 8
Source: Pathfinder Adventure Path: Gatewalkers
Invigorating Breath Feat 10
Source: Pathfinder Adventure Path: Gatewalkers
Spiritual Flurry Feat 10
Source: Pathfinder Adventure Path: Gatewalkers
Spiritual Aid Feat 12
Source: Pathfinder Adventure Path: Gatewalkers
Spirit Guide Form Feat 14
Source: Pathfinder Adventure Path: Gatewalkers
or familiar master archetypes.Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.