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Pactbinder Dedication Feat 2


Uncommonโ€‹Archetypeโ€‹Dedicationโ€‹
Source Pathfinder Dark Archive (Remastered)
Prerequisites trained in Diplomacy as well as either Arcana, Nature Occultism, or Religion

The first step toward forming a successful pact is an understanding of the magic behind it, along with skill at negotiation. It doesn't hurt that you also learned how to magically bind yourself to keep your word, enabling you to bargain more easily. You increase your proficiency from trained to expert in Diplomacy and in one of the following: Arcana, Nature, Occultism, or Religion. Many feats from this archetype involve swearing specific pacts. You typically can't retrain out of these feats.

You gain the Binding Vow action.

Some people feel that the universe is a constant struggle. Good against evil, law against chaos, civilization against nature, life against death against undeath. But why fight what you can't change? You prefer to bargain.

As a pactbinder, you make deals with strange entities, otherworldly beings, and all sorts of multiversal denizens, amiable and unapproachable alike. Over the course of your many negotiations, you've learned something important: while such beings always seek a bargain tilted in their own favor, sometimes your definition of value differs enough from theirs that you can still come out ahead. In fact, sometimes, those who don't understand pacts like you do might mistake the payment for the benefit, or vice versa. Perhaps an ancient being of nightmare demanded to consume something you sought to be rid of, like a painful memory or a negative personality trait, priding itself on how it was taking something personal from you. Little did it know, you let it win on haggling your end of the deal. Of course, this practice isn't without its own risks, as who knows what you might become without that part of you.

All these things, you can and must consider in every pact. In addition to pacts, you might also pursue magical contracts. While less of a metaphysical commitment than a pact, contracts offer similar benefits you just can't resistโ€” and you can employ your skill set as a pactbinder to manipulate the precise wording of the bargain.

Pactbinder Dedication Feat 2

Prerequisites trained in Diplomacy as well as either Arcana, Nature, Occultism, or Religion


The first step toward forming a successful pact is an understanding of the magic behind it, along with skill at negotiation. It doesn't hurt that you also learned how to magically bind yourself to keep your word, enabling you to bargain more easily. You increase your proficiency from trained to expert in Diplomacy and in one of the following: Arcana, Nature, Occultism, or Religion.

Source: Pathfinder Dark Archive

Pact of Fey Glamour Feat 4

Source: Pathfinder Dark Archive

Pact of Huldra's Renewal Feat 4

Source: Pathfinder Lost Omens Rival Academies

Sociable Vow Feat 4

Source: Pathfinder Dark Archive

Pact of Draconic Fury Feat 6

Source: Pathfinder Dark Archive

Ouroboric Pact Feat 8

Source: Pathfinder Lost Omens Rival Academies

Pact of Infernal Prowess Feat 8

Source: Pathfinder Dark Archive

Pact of the Nightblossom Feat 10

Source: Pathfinder Lost Omens Rival Academies

Pact of the Crossroads Feat 12

Source: Pathfinder Lost Omens Rival Academies

Pact of the Final Breath Feat 12

Source: Pathfinder Dark Archive

Pact of Eldritch Eyes Feat 14

Source: Pathfinder Dark Archive

Pact of the Death Hunter Feat 14

Source: Pathfinder Lost Omens Rival Academies

Pact of the Fey Paths Feat 14

Source: Pathfinder Lost Omens Rival Academies

Pact of the Rune Dragon Feat 16

Source: Pathfinder Lost Omens Rival Academies

Pact of the Living Pact Feat 18

Source: Pathfinder Lost Omens Rival Academies


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.