Pact of the Living Pact Feat 18
Prerequisites Pactbinder Dedication
You've sworn a pact with a pact that has somehow survived long after the death of the original pactbinder. You gain the Forced Pact action. In exchange, this and any other pact you have made seek longevity. Whenever you become Dying 3 or higher, all of your pacts abandon you and flee to the nearest safe space. You can sense their direction at all times, and if you find them, you regain all of your pacts.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.