Necrologist Dedication Feat 6
Source Pathfinder Battlecry!
Prerequisites ability to cast spells from spell slots, ability to cast summon undead
Your studies of the lists of the dead allow you to call forth a horde of undead with a brief incantation. You can summon your horde with the Raise the Horde activity, and you can use the Mobbing Assault action while your horde is raised to command it to attack. The eerie connection you have with your horde precludes you from also having an animal companion or any other companion (such as a follower; page 76), though if an ability allows you to have more than one follower (such as with the Additional Follower feat of the captain archetype), you can count your horde as one. You have enough control over your horde that it doesn't attack you or your allies.
When raised, your horde is Huge and has a speed of 20 feet. It has the mindless and undead traits. It can be attacked. Though it's made of several undead creatures, it can't share the same space as other creatures (unless you have certain feats). Due to your eldritch connection with your horde, it uses your AC, saves, and other defensive statistics like skill DCs, but is immune to the Grabbed, Prone, and Restrained conditions. The horde has resistance equal to your level to physical damage, but weakness equal to your level to area and splash damage. You share an animating force, so any damage that would be dealt to the horde is dealt to you instead, though you take damage only once from any ability that includes both you and the horde in the area of effect (though you take the greater amount of damage).
Though some may think it morbid, you spend your time compiling and studying lists of the dead, from town or church records that date back hundreds of years to more recent records of battlefield casualties. You have become so invested in the lives and stories of these unfortunates that you can tap into your own animating force to bring them all temporarily back from the dead at once. This usually entails enacting esoteric arcana, occult rites, or divine pacts with gods of the undead. Necrologists can be valuable assets in any battle, as their hordes are essentially expendable and in endless supply.
Necrologist Dedication Feat 6
Prerequisites ability to cast spells from spell slots, ability to cast summon undead
Your studies of the lists of the dead allow you to call forth a horde of undead with a brief incantation. You can summon your horde with the Raise the Horde activity, and you can use the Mobbing Assault action while your horde is raised to command it to attack. The eerie connection you have with your horde precludes you from also having an animal companion or any other companion (such as a follower; page 76), though if an ability allows you to have more than one follower (such as with the Additional Follower feat of the captain archetype), you can count your horde as one. You have enough control over your horde that it doesn't attack you or your allies.
When raised, your horde is Huge and has a speed of 20 feet. It has the mindless and undead traits. It can be attacked. Though it's made of several undead creatures, it can't share the same space as other creatures (unless you have certain feats). Due to your eldritch connection with your horde, it uses your AC, saves, and other defensive statistics like skill DCs, but is immune to the Grappled, Prone, and Restrained conditions. The horde has resistance equal to your level to physical damage, but weakness equal to your level to area and splash damage. You share an animating force, so any damage that would be dealt to the horde is dealt to you instead, though you take damage only once from any ability that includes both you and the horde in the area of effect (though you take the greater amount of damage).
Source: Pathfinder Battlecry!
Dismal Harvest Feat 8
Source: Pathfinder Battlecry!
Grasping Corpses Feat 8
Source: Pathfinder Battlecry!
Shambling March Feat 8
Source: Pathfinder Battlecry!
Deathguard Feat 10
Source: Pathfinder Battlecry!
Ghostsong Feat 10
Source: Pathfinder Battlecry!
Preserve the Horde Feat 10
Source: Pathfinder Battlecry!
Danse Macabre Feat 12
Source: Pathfinder Battlecry!
Shift Horde Feat 12
Source: Pathfinder Battlecry!
Wailing Dead Feat 12
Source: Pathfinder Battlecry!
Death Rattle Feat 14
Source: Pathfinder Battlecry!
In the Horde's Grip Feat 14
Source: Pathfinder Battlecry!
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.