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Wailing Dead Two ActionsFeat 12


ArchetypeAuditoryConcentrateEmotionFearFlourishMagicalMental
Source Pathfinder Battlecry!
Prerequisites Ghostsong

Frequency once per 10 minutes

Requirements Your horde is raised and consists of spirits.


The voices of the spirits you command spark fear in the hearts of your enemies. You Sustain your horde and command those spirits to shriek in unison. Each living enemy within a 20-foot emanation from your horde takes ternary(lte(@actor.level, 12),5,(floor(@actor.level/2)-1))d10 mental damage, depending on its will saving throw against your spell DC. This damage increases by 1d10 at 14th level and every 2 levels thereafter.


Critical Success The creature is unaffected.

Success The creature takes half damage and is Frightened 1.

Failure The creature takes full damage and is Frightened 2.

Critical Failure The creature takes double damage and is Frightened 3.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Fear

Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Flourish

Actions with the flourish trait are special techniques that require too much exertion for you to perform frequently. You can use only one action with the flourish trait per round.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.