🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

Lepidstadt Surgeon Dedication Feat 2


UncommonArchetypeDedication
Source Pathfinder Lost Omens Rival Academies
Prerequisites trained in Medicine, attended the University of Lepidstadt

Before everything else, before the blood and the monsters and the Stasian technology and the horror, you are a doctor. You are, in fact, an exceptionally good doctor. You become an expert in Medicine.

When you successfully Administer First Aid to stabilize a dying creature that doesn't yet have the Wounded condition, it regains (2d8 + 10*max(0,(@actor.system.skills.medicine.rank - 2))) healing Hit Points; this healing increases by 10 when you are a master of Medicine and by another 10 when you are legendary in Medicine.

When you successfully Administer First Aid to stop bleeding, the target rolls the flat check (with lowered DC for an assisted recovery) twice and takes the better result; this is a fortune effect.

Effect: Lepidstadt Surgeon Dedication (Stop Bleeding)

To be a surgeon is to be akin to a god. In your hands is the power of life and death. With a flick of a knife, you can excise a tumor. With another, you can sever an artery. Everything comes down to your skill, to the steadiness of your hand, the keenness of your eye, and the knowledge of your mind. Little wonder, then, that in Lepidstadt, surrounded by powers and temptations, surgeons sometimes go a few steps further. With the right reagents, with the proper equipment, even death is only a temporary inconvenience, a shadow to be chased from the door with kicks and shouts. Just imagine the possibilities.

Additional Feats: 6th No! No! I Created You!

Lepidstadt Surgeon Dedication Feat 2

Prerequisites trained in Medicine, attended the University of Lepidstadt


Before everything else, before the blood and the monsters and the Stasian technology and the horror, you are a doctor. You are, in fact, an exceptionally good doctor. You become an expert in Medicine.

When you successfully Administer First Aid to stabilize a dying creature that doesn't yet have the Wounded condition, it regains (2d8 + 10*max(0,(@actor.system.skills.medicine.rank - 2))) healing Hit Points; this healing increases by 10 when you are a master of Medicine and by another 10 when you are legendary in Medicine.

When you successfully Administer First Aid to stop bleeding, the target rolls the flat check (with lowered DC for an assisted recovery) twice and takes the better result; this is a fortune effect.

Source: Pathfinder Lost Omens Rival Academies

In Lightning, Life Feat 4

Source: Pathfinder Lost Omens Rival Academies

Rise, My Creature! Feat 4

Source: Pathfinder Lost Omens Rival Academies

Artery Map Feat 6

Source: Pathfinder Lost Omens Rival Academies

Let My Creature Live! Feat 6

Source: Pathfinder Lost Omens Rival Academies

Beautiful Knifework Feat 7

Source: Pathfinder Lost Omens Rival Academies

Behold My Creation! Feat 8

Source: Pathfinder Lost Omens Rival Academies

Stasian Charge Feat 8

Source: Pathfinder Lost Omens Rival Academies

Stand Back, I'm A Doctor! Feat 12

Source: Pathfinder Lost Omens Rival Academies

A Miracle of Science! Feat 14

Source: Pathfinder Lost Omens Rival Academies


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.