🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

In Lightning, Life One ActionFeat 4


ArchetypeConcentrateElectricityHealingManipulate
Source Pathfinder Lost Omens Rival Academies
Prerequisites Lepidstadt Surgeon Dedication

Frequency once per 10 minutes

Requirements You're wearing or holding a Healer's Toolkit.


"In lightning, there is life." This lesson is whispered throughout Lepidstadt, and you can put it to practical use. You have integrated a miniature Stasian coil into your healer's toolkit. You use the coil to gently shock a willing or Unconscious ally within your reach, who gains 2d4 temporary Hit Points from the jolt. These temporary Hit Points last for 1 minute. These temporary Hit Points increase by 1d4 at 8th level and every 4 levels thereafter.

Effect: In Lightning, Life

A creature that has resistance or immunity to electricity is immune to this ability, and a creature that received temporary Hit Points from In Lightning, Life is temporarily immune to it for 24 hours.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.