🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

Knight Reclaimant Dedication Feat 6


UncommonArchetypeDedication
Source Pathfinder Lost Omens Character Guide
Prerequisites trained in Survival, trained in Stealth, any non-evil alignment, member of the Knights of Lastwall of knight rank

You have sworn the Crimson Oath and become a full member of the Crimson Reclaimers. You gain expert proficiency in Stealth and Survival. Whenever you roll a success on a saving throw against an undead's special ability, you get a critical success instead. This applies to any abilities that come from being undead, including an undead's innate spells (but not its prepared or spontaneous spells).

Knights reclaimant spend much of their time amid the horrors of the Gravelands, rescuing civilians that remain and striking back against the Whispering Tyrant's agents. Accomplishing these goals requires the adoption of subtle tactics, with a focus on stealth and survival.

Knights of Lastwall Archetypes

The following archetypes are uncommon but are available to members of the Knights of Lastwall. Qualifying characters with the Lastwall sentry archetype can select one of these dedications even without gaining three feats from the Lastwall sentry archetype, and each of these archetypes' feats fulfills the Lastwall Sentry Dedication's special requirement despite not being from the Lastwall sentry archetype.

Knight Reclaimant Dedication Feat 6

Prerequisites trained in Survival, trained in Stealth, any non-evil alignment, member of the Knights of Lastwall of knight rank


You have sworn the Crimson Oath and become a full member of the Crimson Reclaimers. You gain expert proficiency in Stealth and Survival. Whenever you roll a success on a saving throw against an undead's special ability, you get a critical success instead. This applies to any abilities that come from being undead, including an undead's innate spells (but not its prepared or spontaneous spells).

Source: Pathfinder Lost Omens Character Guide

Ashen Veil Feat 7

Source: Pathfinder Lost Omens Knights of Lastwall

Voice Cold as Death Feat 7

Source: Pathfinder Lost Omens Knights of Lastwall

Invoke the Crimson Oath Feat 8

Source: Pathfinder Lost Omens Character Guide

Survivor of Desolation Feat 8

Source: Pathfinder Lost Omens Character Guide

Hilt Hammer Feat 10

Source: Pathfinder Lost Omens Knights of Lastwall

Shall not Falter, Shall not Rout Feat 10

Source: Pathfinder Lost Omens Legends

Blade of the Crimson Oath Feat 12

Source: Pathfinder Lost Omens Character Guide

For Love, For Lightning Feat 12

Source: Pathfinder Lost Omens Knights of Lastwall

Reaper of Repose Feat 12

Source: Pathfinder Lost Omens Character Guide

Reclaimant Plea Feat 12

Source: Pathfinder Lost Omens Knights of Lastwall

Shepherd of Desolation Feat 12

Source: Pathfinder Lost Omens Knights of Lastwall

Crimson Oath Devotion Feat 14

Source: Pathfinder Lost Omens Knights of Lastwall

Grave Threat Feat 16

Source: Pathfinder Claws of the Tyrant

Cut them Down, Burn them Out Feat 18

Source: Pathfinder Claws of the Tyrant

May Death Itself Reconsider Feat 20

Source: Pathfinder Claws of the Tyrant

The Tyrant Falls! Feat 20

Source: Pathfinder Lost Omens Knights of Lastwall


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.