🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

Lastwall Sentry Dedication Feat 2


UncommonArchetypeDedication
Source Pathfinder Lost Omens World Guide
Prerequisites member of the Knights of Lastwall, Shield Block

Access You are from the Eye of Dread region.


You've sworn yourself as a sentry for the Knights of Lastwall, the first line of defense against incursions by the Whispering Tyrant throughout Golarion. You become trained in Athletics and in Undead Lore; if you were already trained, you become an expert instead. Finally, you gain the Reactive Shield fighter feat.

While the nation of Lastwall is gone, leaving only the horror of the Gravelands behind, you refuse to give up and renounce your oaths. You've renewed your vows, swearing to combat the influence of the Whispering Tyrant wherever it might strike across Golarion.

Lastwall Sentry Dedication Feat 2

Prerequisites member of the Knights of Lastwall, Shield Block

Access You are from the Eye of Dread region.


You've sworn yourself as a sentry for the Knights of Lastwall, the first line of defense against incursions by the Whispering Tyrant throughout Golarion. You become trained in Athletics and in Undead Lore; if you were already trained, you become an expert instead. Finally, you gain the Reactive Shield fighter feat.

Source: Pathfinder Lost Omens World Guide

Always Ready Feat 4

Source: Pathfinder Lost Omens Knights of Lastwall

Bless Shield Feat 4

Source: Pathfinder Lost Omens Knights of Lastwall

Eye of Ozem Feat 4

Source: Pathfinder Lost Omens World Guide

Familiar Foe Feat 4

Source: Pathfinder Lost Omens Knights of Lastwall

Final Rest Feat 4

Source: Pathfinder Lost Omens Knights of Lastwall

Necromantic Resistance Feat 4

Source: Pathfinder Lost Omens World Guide

Nonlethal Takedown Feat 4

Source: Pathfinder Lost Omens Knights of Lastwall

Rescuer's Press Feat 4

Source: Pathfinder Lost Omens Legends

Grave Sense Feat 6

Source: Pathfinder Lost Omens World Guide

Practiced Opposition Feat 6

Source: Pathfinder Lost Omens Knights of Lastwall

Repulse the Wicked Feat 6

Source: Pathfinder Lost Omens Knights of Lastwall

Sacred Armaments Feat 6

Source: Pathfinder Lost Omens Knights of Lastwall

Flashing Shield Feat 8

Source: Pathfinder Lost Omens Knights of Lastwall

Necromantic Bulwark Feat 8

Source: Pathfinder Lost Omens Knights of Lastwall

Necromantic Tenacity Feat 8

Source: Pathfinder Lost Omens World Guide

Lastwall Warden Feat 10

Source: Pathfinder Lost Omens World Guide

No Stranger to Death Feat 12

Source: Pathfinder Lost Omens Knights of Lastwall

Resolute Defender Feat 14

Source: Pathfinder Lost Omens Knights of Lastwall

Thwart Evil Feat 14

Source: Pathfinder Lost Omens Knights of Lastwall

Withstand Death Feat 16

Source: Pathfinder Lost Omens Knights of Lastwall

Spirit of Vigil Feat 18

Source: Pathfinder Claws of the Tyrant

Uncanny Vitae Feat 18

Source: Pathfinder Claws of the Tyrant

Cenotaph Stance Feat 20

Source: Pathfinder Claws of the Tyrant


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.