Gray Corsair Training Feat 6
Prerequisites Steel Falcon Dedication, trained in Intimidation
You strike for Andoran on the waters of the Inner Sea and beyond. You gain the Pirate Dedication feat even if you haven't taken two other feats from the Steel Falcon archetype or Eagle Knight archetype. You can select feats from the
You live a life of freedom, taking by force and intimidation all that you could possibly desire. You may be a privateer, raiding and plundering on behalf of a particular nation or another authority, or you may answer to no one but your own capricious whims. Either way, you rely on intimidation, wits, and combat prowess to take what you want from those you deem less deserving.
Pirates have much in common with swashbucklers, and many pirates have the swashbuckler class or archetype. Much like a swashbuckler's daring deeds, classic pirate maneuvers are often showy feats intended to impress, intimidate, and gain panache. For example, if you have the panache class feature, Boarding Assault gains the bravado trait.
Additional Feats: 4th Antagonize, You're Next
Pirate Dedication Feat 2
Prerequisites trained in Intimidation
As a pirate, you sail the seas in search of enemy ships to plunder and great adventures to embark on. You gain the Additional Lore general feat for Sailing Lore or for a specific coastal city you have a connection to (such as Port Peril Lore). You ignore the effects of difficult terrain or uneven ground caused by unstable ground (such as the deck of a ship). Additionally, you gain the Boarding Assault action.
Source: Pathfinder Player Core 2
Broadside Buckos Feat 4
Source: Pathfinder Lost Omens Firebrands
Pirate Combat Training Feat 4
Source: Pathfinder Player Core 2
Rope Runner Feat 4
Source: Pathfinder Player Core 2
Cutting Flattery Feat 5
Source: Pathfinder Lost Omens Firebrands
Watch This! Feat 6
Source: Pathfinder Lost Omens Firebrands
Walk the Plank Feat 8
Source: Pathfinder Player Core 2
Hook 'Em Feat 10
Source: Pathfinder Lost Omens Firebrands
archetype as if they were Steel Falcon archetype feats.Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.