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Pirate Dedication Feat 2


ArchetypeDedication
Source Pathfinder Player Core 2
Prerequisites trained in Intimidation

As a pirate, you sail the seas in search of enemy ships to plunder and great adventures to embark on. You gain the Additional Lore general feat for Sailing Lore or for a specific coastal city you have a connection to (such as Port Peril Lore). You ignore the effects of difficult terrain or uneven ground caused by unstable ground (such as the deck of a ship). Additionally, you gain the Boarding Assault action.

You live a life of freedom, taking by force and intimidation all that you could possibly desire. You may be a privateer, raiding and plundering on behalf of a particular nation or another authority, or you may answer to no one but your own capricious whims. Either way, you rely on intimidation, wits, and combat prowess to take what you want from those you deem less deserving.

Pirates have much in common with swashbucklers, and many pirates have the swashbuckler class or archetype. Much like a swashbuckler's daring deeds, classic pirate maneuvers are often showy feats intended to impress, intimidate, and gain panache. For example, if you have the panache class feature, Boarding Assault gains the bravado trait.

Additional Feats: 4th Antagonize, You're Next

Pirate Dedication Feat 2

Prerequisites trained in Intimidation


As a pirate, you sail the seas in search of enemy ships to plunder and great adventures to embark on. You gain the Additional Lore general feat for Sailing Lore or for a specific coastal city you have a connection to (such as Port Peril Lore). You ignore the effects of difficult terrain or uneven ground caused by unstable ground (such as the deck of a ship). Additionally, you gain the Boarding Assault action.

Source: Pathfinder Player Core 2

Broadside Buckos Feat 4

Source: Pathfinder Lost Omens Firebrands

Pirate Combat Training Feat 4

Source: Pathfinder Player Core 2

Rope Runner Feat 4

Source: Pathfinder Player Core 2

Cutting Flattery Feat 5

Source: Pathfinder Lost Omens Firebrands

Watch This! Feat 6

Source: Pathfinder Lost Omens Firebrands

Walk the Plank Feat 8

Source: Pathfinder Player Core 2

Hook 'Em Feat 10

Source: Pathfinder Lost Omens Firebrands


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.