Familiar Sage Dedication Feat 4
Source Pathfinder Lost Omens Tian Xia Character Guide
Prerequisites You have a familiar, you're able to cast spells
You've forged an empowered mystical bond with your familiar. You gain the Enhanced Familiar feat, increasing your familiar's number of abilities.
Special You can take Familiar Sage Dedication even if you haven't yet gained three feats from the
From the wise owl perched on the wizard's shoulder to the crafty gremlin that serves the witch for their own reasons, the ghastly homunculus in the alchemist's lab to the clever monkey that picks the lock of the thief's cell, familiars have always served. Yours serves better than most. This is often due to an unusually strong connection or rigorous intentional training. Regardless of the method, the extraordinary qualities of your familiar are undeniable.
You and your familiar are a team in and of yourselves. In a tough situation, you know you have each other's back, and you are nigh inseparable. Some familiar masters, however, choose to keep familiars for only a short period. They will keep their ally for a time, then release them and forge a new bond. They form strong connections quickly and attract new familiars everywhere they go. This behavior is less common but is often done out of a high level of respect for the independence of both the adventurer and the familiar, or a strong connection to the ebb and flow of life and the cycle of change that touches all things. You are among these masters and can decide which practice best suits you.
Additional Feats: 4th Enhanced Familiar
Familiar Master Dedication Feat 2
You have forged a mystical bond with a creature. This might have involved complex rituals and invocations, such as meditating under the moon until something crept out of the forest. Or maybe you just did each other a good turn, such as rescuing the beast from a trap or a foe, and then being rescued in turn.
Whatever the details, you are now comrades until the end. You gain a familiar. If you already have a familiar, you gain the Enhanced Familiar feat.
Source: Pathfinder Player Core 2
Familiar Conduit Feat 4
Source: Pathfinder Player Core 2
Familiar Mascot Feat 4
Source: Pathfinder Player Core 2
Improved Familiar (Familiar Master) Feat 6
Source: Pathfinder Player Core 2
Mutable Familiar Feat 8
Source: Pathfinder Player Core 2
Incredible Familiar (Familiar Master) Feat 10
Source: Pathfinder Player Core 2
archetype, and you can take Familiar Master Dedication even if you haven't yet gained three feats from the familiar sage archetype. You can't select another dedication feat until you've gained two other feats from the familiar master orAccording to Tian Xia's scholars, spirits and apparitions are commonly believed to embody various aspects of life, objects, and concepts. These spirits might choose a form that strikes their fancy or inhabit one that best reflects their personality, temperament, or philosophy. Sometimes, an apparition achieves a greater awareness that results in a spiritual awakening. Such entities might develop a strong magical connection to the world that elevates and separates them from others of their kind. Over time, they might form connections or mystical bonds with worthy individuals to serve throughout their chosen partner's lifetime, possibly continuing on to watch over their partner's descendants and becoming spiritual household guardians. Typically, these apparitions are remnants of humanoid souls or personifications of spiritually infused items or locations, but in some cases, primal spirits form similar bonds, granting a greater connection to the five elements and the natural world. Regardless of the fundamental nature of these spirits, those who have mastered the ability to conjure and control a familiar can form a bond with them that unlocks a unique and potent well of shared magical energy.
Familiar Sage Dedication Feat 4
Prerequisites You have a familiar, you're able to cast spells
You've forged an empowered mystical bond with your familiar. You gain the Enhanced Familiar feat, increasing your familiar's number of abilities.
Special You can take Familiar Sage Dedication even if you haven't yet gained three feats from the
From the wise owl perched on the wizard's shoulder to the crafty gremlin that serves the witch for their own reasons, the ghastly homunculus in the alchemist's lab to the clever monkey that picks the lock of the thief's cell, familiars have always served. Yours serves better than most. This is often due to an unusually strong connection or rigorous intentional training. Regardless of the method, the extraordinary qualities of your familiar are undeniable.
You and your familiar are a team in and of yourselves. In a tough situation, you know you have each other's back, and you are nigh inseparable. Some familiar masters, however, choose to keep familiars for only a short period. They will keep their ally for a time, then release them and forge a new bond. They form strong connections quickly and attract new familiars everywhere they go. This behavior is less common but is often done out of a high level of respect for the independence of both the adventurer and the familiar, or a strong connection to the ebb and flow of life and the cycle of change that touches all things. You are among these masters and can decide which practice best suits you.
Additional Feats: 4th Enhanced Familiar
Familiar Master Dedication Feat 2
You have forged a mystical bond with a creature. This might have involved complex rituals and invocations, such as meditating under the moon until something crept out of the forest. Or maybe you just did each other a good turn, such as rescuing the beast from a trap or a foe, and then being rescued in turn.
Whatever the details, you are now comrades until the end. You gain a familiar. If you already have a familiar, you gain the Enhanced Familiar feat.
Source: Pathfinder Player Core 2
Familiar Conduit Feat 4
Source: Pathfinder Player Core 2
Familiar Mascot Feat 4
Source: Pathfinder Player Core 2
Improved Familiar (Familiar Master) Feat 6
Source: Pathfinder Player Core 2
Mutable Familiar Feat 8
Source: Pathfinder Player Core 2
Incredible Familiar (Familiar Master) Feat 10
Source: Pathfinder Player Core 2
archetype, and you can take Familiar Master Dedication even if you haven't yet gained three feats from the familiar sage archetype. You can't select another dedication feat until you've gained two other feats from the familiar master or Familiar Sage archetypes.Source: Pathfinder Lost Omens Tian Xia Character Guide
Familiar's Resolve Feat 6
Source: Pathfinder Lost Omens Tian Xia Character Guide
Fulu Familiar Feat 6
Source: Pathfinder Lost Omens Tian Xia Character Guide
Tempest Cloud's Speed Feat 6
Source: Pathfinder Lost Omens Tian Xia Character Guide
Familiar Ritualist Feat 8
Source: Pathfinder Lost Omens Tian Xia Character Guide
Golden Dragon's Bounty Feat 8
Source: Pathfinder Lost Omens Tian Xia Character Guide
Lightning Rings' Intervention Feat 8
Source: Pathfinder Lost Omens Tian Xia Character Guide
Seal of the Golden Dragon Feat 10
Source: Pathfinder Lost Omens Tian Xia Character Guide
Lightning Rings' Overcharge Feat 12
Source: Pathfinder Lost Omens Tian Xia Character Guide
Vexing Tempest Feat 12
Source: Pathfinder Lost Omens Tian Xia Character Guide
Phoenix's Flight Feat 16
Source: Pathfinder Lost Omens Tian Xia Character Guide
archetypes.Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.