Broken Chain Dedication Feat 12
Source Pathfinder War of Immortals
Your Calling was sparked by your outrage at tyrants, after having witnessed a brutal act of oppression that you could no longer abide. You may spend a Mythic Point when you attempt an Escape or Force Open check to do so at mythic proficiency. Additionally, you gain the Ultimatum of Liberation action, but you also gain the anathema, "You must not use Ultimatum of Liberation on a creature you don't believe to be oppressing others or who has conceded their power". If you break this anathema, you lose access to abilities granted by this archetype until you atone or make amends.
Your GM has final say about what constitutes oppression, which can be a difficult and sometimes nebulous concept. In general, oppression is the cruel and unjust use of authority or power. Some examples include performing acts of violence against those without power, removing an individual's agency through mind control magic, and engaging in organized mistreatment or exploitation of others. When the members of a royal guard assault a beggar just to get him off the street, that is oppression. When a tax collector levies higher charges against the less fortunate because it's the law, they are participating in a system of oppression.
Wherever tyrants abuse their power, rebels soon follow, fighting against their oppression in disorganized and sporadic outbursts, often easily quashed by the tyrant, whose power grows yet stronger. But on rare occasions, one among the ranks of the rebels rises above and beyond to meet the tyrant at their level and lights the spark of an unstoppable revolutionary passion among their people, leading them to outmaneuver and eventually overpower their oppressor. Even should they fall at the hands of the tyrant's forces, their martyrdom will inflame the movement, inspiring another to take on the mantle, for a broken chain's greatest power is their bond to their movement.
Some bards yet tell tales of broken chains who, unwilling to give up the fight against a tyrant, broke the bonds which destiny had over their mortality, and quite literally came back to life in the body of another fervent follower of the cause. A few who have claimed the mantle of broken chain whisper to their closest friends that they have prevented a terrible death from occurring by somehow turning back the hands of time; witnessing this event has haunted their nightmares ever since, and they worry that they have somehow incurred the wrath of fate itself.
The five-winged angel Thais , Cayden Cailean's herald, embodies freedom and courage. She has gone as far as to fight the ruler of nine Hells, Asmodeus, to liberate one thousand innocent souls who were tricked into the clutches of hell by a vaguely worded diabolical contract. In the process, she paid a personal sacrifice: the loss of one of her feathery wings.
In Galt, the poets and philosophers Darl Jubannich (inspirational male human poet) and Hosetter (deceased male aiuvarin philosopher) led the people to revolt and fight against House Thrune, eventually forming the Revolutionary Council to rule the newly independent nation of Galt. Little did they know their lofty ideals would be turned against them when the council executed Hosetter with one of their final blade guillotines, trapping the philosopher's soul. Fearing for his own life, Jubannich fled the country.
In Ravounel, a mysterious group of champions of the people called the Silver Ravens overthrew Barzillai Thrune to establish the new country, independent from Cheliax. Many claim they were aided by a band of adventurers whose names have never been discovered, but whose contributions were vital to the cause.
The Bright Lions of Mzali, lead by the devout Sihar (revolutionary female human fighter), wage a cloak-and-dagger war of attrition against the forces of the tyrannical God-King Walkena. Sihar has also revived the worship of the Old Sun Gods, a trio of deities once forgotten.
Any of these individuals may be considered broken chains, destined to bring low a powerful tyrant or system of oppression and light a flame of liberty that will reverberate across history.
Which oppressive regime or ruler you will bring down is up to you. Leading your roused band of rebels, no unjust bond will survive for long, and evil despots across the land will quake in their boots at your passionate fury's advance. They will send spycatchers against your infiltrated saboteurs, deadly assassins to assail your key allies, and even the full might of a nation's army. You must heed the call to lead your movement against these threats and be brave enough to take on as much of the burden of danger as you can. Inspire your followers, protect them from harm, and lead them to freedom.
| Lightning the Flame of Liberty |
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The broken chain mythic destiny tells of characters who will lead a revolution against an oppressive tyrant or system, inspiring those who follow to become an unstoppable force for liberty. Oppression can appear in all places and take many forms, and so your broken chain's journey will likely be unpredictable. From freeing those who are physically enslaved from their chains and manacles, to fighting insidious (but legal) economic hardships, to mentally liberating a people fooled into complacency, broken chains must face the underhanded machinations of tyrants as they come. The only constants in their journey are their unwavering resolve in the face of brutal repression, and the people they inspire through fervent ideas and daring action. |
Broken Chain Dedication Feat 12
Your Calling was sparked by your outrage at tyrants, after having witnessed a brutal act of oppression that you could no longer abide. You may spend a Mythic Point when you attempt an Escape or Force Open check to do so at mythic proficiency. Additionally, you gain the Ultimatum of Liberation action, but you also gain the anathema, "You must not use Ultimatum of Liberation on a creature you don't believe to be oppressing others or who has conceded their power". If you break this anathema, you lose access to abilities granted by this archetype until you atone or make amends.
Your GM has final say about what constitutes oppression, which can be a difficult and sometimes nebulous concept. In general, oppression is the cruel and unjust use of authority or power. Some examples include performing acts of violence against those without power, removing an individual's agency through mind control magic, and engaging in organized mistreatment or exploitation of others. When the members of a royal guard assault a beggar just to get him off the street, that is oppression. When a tax collector levies higher charges against the less fortunate because it's the law, they are participating in a system of oppression.
Source: Pathfinder War of Immortals
Bloc Tactics Feat 14
Source: Pathfinder War of Immortals
Break the Cycle Feat 14
Source: Pathfinder War of Immortals
Release Me! Feat 14
Source: Pathfinder War of Immortals
Rites of Liberation Feat 14
Source: Pathfinder War of Immortals
United Front Feat 14
Source: Pathfinder War of Immortals
Bring Into the Fold Feat 16
Source: Pathfinder War of Immortals
Cry of Rebellion Feat 16
Source: Pathfinder War of Immortals
Lose Your Chains Feat 16
Source: Pathfinder War of Immortals
Remember Their Names Feat 16
Source: Pathfinder War of Immortals
Stand Firm Feat 16
Source: Pathfinder War of Immortals
Liberty or Death Feat 18
Source: Pathfinder War of Immortals
Rebellious Existence Feat 18
Source: Pathfinder War of Immortals
Reprisal of the Fallen Feat 18
Source: Pathfinder War of Immortals
Break the Causal Chain Feat 20
Source: Pathfinder War of Immortals
You Can't Kill an Idea Feat 20
Source: Pathfinder War of Immortals
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DestinyThe destiny trait indicates the first feat in a mythic destiny. You must be a mythic character of 12th-level to select a destiny and cannot take subsequent feats in that mythic destiny without first taking the destiny feat.
MythicOptions with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.
Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.
Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.
Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.