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Writhing Runelord Weapon Two ActionsFeat 14


ArcaneFlourishMythic
Source Pathfinder #219: Lord of the Trinity Star
Prerequisites Avenging Runelord Dedication

Requirements You are wielding a polearm or spear.


Your prowess with long-hafted weapons catches your opponents by surprise, as it bends or elongates in an obviously supernatural manner. Spend a Mythic Point. Your weapon gains the reach trait until the end of your turn, if it doesn't have it already. You can Stride and Strike twice, in any order. The movement from your Stride doesn't provoke reactions. Your Strikes are made at mythic proficiency and gain the critical specialization effect of the weapon. Apply your multiple attack penalty to your Strikes as normal, but the target of your second Strike is Off-Guard to it.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Arcane

This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.

Flourish

Actions with the flourish trait are special techniques that require too much exertion for you to perform frequently. You can use only one action with the flourish trait per round.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.