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Wizard Dedication Feat 2


ArchetypeDedicationMulticlass
Source Pathfinder Player Core
Prerequisites Intelligence +2

You cast spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for wizard archetype spells is Intelligence, and they are arcane wizard spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. Select a school; you don't gain any abilities from your choice of school, but qualify for feats as a member.

You have dabbled in the arcane arts and, through discipline and academic study, learned how to cast a few spells.

Wizard Dedication Feat 2

Prerequisites Intelligence +2


You cast spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for wizard archetype spells is Intelligence, and they are arcane wizard spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. Select a school; you don't gain any abilities from your choice of school, but qualify for feats as a member.

Source: Pathfinder Player Core

Arcane School Spell Feat 4

Source: Pathfinder Player Core

Basic Arcana Feat 4

Source: Pathfinder Player Core

Basic Wizard Spellcasting Feat 4

Source: Pathfinder Player Core

Advanced Arcana Feat 6

Source: Pathfinder Player Core

Arcane Breadth Feat 8

Source: Pathfinder Player Core

Expert Wizard Spellcasting Feat 12

Source: Pathfinder Player Core

Master Wizard Spellcasting Feat 18

Source: Pathfinder Player Core

Cunning Trickster Mask Feat 20

Source: Pathfinder #174: Shadows of the Ancients

Emancipator's Mask Feat 20

Source: Pathfinder #174: Shadows of the Ancients

Grand Medic's Mask Feat 20

Source: Pathfinder #174: Shadows of the Ancients

Protective Spirit Mask Feat 20

Source: Pathfinder #174: Shadows of the Ancients

Sky Master Mask Feat 20

Source: Pathfinder #174: Shadows of the Ancients

Stalking Feline Mask Feat 20

Source: Pathfinder #174: Shadows of the Ancients

Storyteller's Mask Feat 20

Source: Pathfinder #174: Shadows of the Ancients

Thick Hide Mask Feat 20

Source: Pathfinder #174: Shadows of the Ancients

Tireless Guide's Mask Feat 20

Source: Pathfinder #174: Shadows of the Ancients

Vigilant Mask Feat 20

Source: Pathfinder #174: Shadows of the Ancients


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.

Multiclass

Archetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name.