Wizard Dedication Feat 2
Source Pathfinder Player Core
Prerequisites Intelligence +2
You cast spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for wizard archetype spells is Intelligence, and they are arcane wizard spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. Select a school; you don't gain any abilities from your choice of school, but qualify for feats as a member.
You have dabbled in the arcane arts and, through discipline and academic study, learned how to cast a few spells.
Wizard Dedication Feat 2
Prerequisites Intelligence +2
You cast spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for wizard archetype spells is Intelligence, and they are arcane wizard spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. Select a school; you don't gain any abilities from your choice of school, but qualify for feats as a member.
Source: Pathfinder Player Core
Arcane School Spell Feat 4
Source: Pathfinder Player Core
Basic Arcana Feat 4
Source: Pathfinder Player Core
Basic Wizard Spellcasting Feat 4
Source: Pathfinder Player Core
Advanced Arcana Feat 6
Source: Pathfinder Player Core
Arcane Breadth Feat 8
Source: Pathfinder Player Core
Expert Wizard Spellcasting Feat 12
Source: Pathfinder Player Core
Master Wizard Spellcasting Feat 18
Source: Pathfinder Player Core
Cunning Trickster Mask Feat 20
Source: Pathfinder #174: Shadows of the Ancients
Emancipator's Mask Feat 20
Source: Pathfinder #174: Shadows of the Ancients
Grand Medic's Mask Feat 20
Source: Pathfinder #174: Shadows of the Ancients
Protective Spirit Mask Feat 20
Source: Pathfinder #174: Shadows of the Ancients
Sky Master Mask Feat 20
Source: Pathfinder #174: Shadows of the Ancients
Stalking Feline Mask Feat 20
Source: Pathfinder #174: Shadows of the Ancients
Storyteller's Mask Feat 20
Source: Pathfinder #174: Shadows of the Ancients
Thick Hide Mask Feat 20
Source: Pathfinder #174: Shadows of the Ancients
Tireless Guide's Mask Feat 20
Source: Pathfinder #174: Shadows of the Ancients
Vigilant Mask Feat 20
Source: Pathfinder #174: Shadows of the Ancients
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.
MulticlassArchetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name.