🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

Winged Warrior Dedication Feat 2


ArchetypeDedication
Source Pathfinder Howl of the Wild
Prerequisites you have permanent wings (such as from an ancestry or graft)

Through rigorous training, you have strengthened your wings, granting you enough thrust to gain additional altitude. When you make a horizontal Leap, increase the distance by 10 feet up to a maximum of your Speed. Any fly Speed granted by ancestry feats and other permanent wings increases by 5 feet.

Nature provided wings to certain creatures to help them soar above predators or reach food hanging from tall trees or the side of a cliff. When those graced with wings no longer have to depend on flight for survival, their appendages can be turned to a different use: combat. In addition to granting strategic elevation over foes, wings provide a variety of combat advantages.

Winged warriors are found independently among several ancestries. While awakened animals seem able to use these techniques as if by instinct, tengu of the Inner Sea region are the most commonly seen practitioners of this fighting style. Naval and pirate crews in the Shackles particularly value a tengu's skill at boarding actions. Warriors able to take flight, even temporarily, can often name their price when joining a crew on the Fever Sea. Despite the ranged armaments available on most ships, many sailors are hard-pressed to defend against skilled aerial assailants.

Even those who develop wings later in life, like certain surkis and those with grafted wings, can learn the fighting style of a winged warrior. Although it's a long path, many of the techniques involved are reinvented, rediscovered, and even updated by individual warriors.

Winged Warrior Dedication Feat 2

Prerequisites you have permanent wings (such as from an ancestry or graft)


Through rigorous training, you have strengthened your wings, granting you enough thrust to gain additional altitude. When you make a horizontal Leap, increase the distance by 10 feet up to a maximum of your Speed. Any fly Speed granted by ancestry feats and other permanent wings increases by 5 feet.

Source: Pathfinder Howl of the Wild

Battering Wings Feat 4

Source: Pathfinder Howl of the Wild

Gusting Spell Feat 4

Source: Pathfinder Howl of the Wild

Wing Bounce Feat 4

Source: Pathfinder Howl of the Wild

Feathered Flechettes Feat 6

Source: Pathfinder Howl of the Wild

Sunbird Glare Feat 6

Source: Pathfinder Howl of the Wild

Pluck from the Sky Feat 8

Source: Pathfinder Howl of the Wild

Wing Shove Feat 8

Source: Pathfinder Howl of the Wild

Falcon Swoop Feat 10

Source: Pathfinder Howl of the Wild

Redirecting Draft Feat 10

Source: Pathfinder Howl of the Wild

Smooth Hover Feat 12

Source: Pathfinder Howl of the Wild

Thunderous Landing Feat 12

Source: Pathfinder Howl of the Wild

Bombing Run Feat 14

Source: Pathfinder Howl of the Wild

Cratering Drop Feat 14

Source: Pathfinder Howl of the Wild

Sonic Strafe Feat 16

Source: Pathfinder Howl of the Wild


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.