Winged Warrior Dedication Feat 2
Source Pathfinder Howl of the Wild
Prerequisites you have permanent wings (such as from an ancestry or graft)
Through rigorous training, you have strengthened your wings, granting you enough thrust to gain additional altitude. When you make a horizontal Leap, increase the distance by 10 feet up to a maximum of your Speed. Any fly Speed granted by ancestry feats and other permanent wings increases by 5 feet.
Nature provided wings to certain creatures to help them soar above predators or reach food hanging from tall trees or the side of a cliff. When those graced with wings no longer have to depend on flight for survival, their appendages can be turned to a different use: combat. In addition to granting strategic elevation over foes, wings provide a variety of combat advantages.
Winged warriors are found independently among several ancestries. While awakened animals seem able to use these techniques as if by instinct, tengu of the Inner Sea region are the most commonly seen practitioners of this fighting style. Naval and pirate crews in the Shackles particularly value a tengu's skill at boarding actions. Warriors able to take flight, even temporarily, can often name their price when joining a crew on the Fever Sea. Despite the ranged armaments available on most ships, many sailors are hard-pressed to defend against skilled aerial assailants.
Even those who develop wings later in life, like certain surkis and those with grafted wings, can learn the fighting style of a winged warrior. Although it's a long path, many of the techniques involved are reinvented, rediscovered, and even updated by individual warriors.
Winged Warrior Dedication Feat 2
Prerequisites you have permanent wings (such as from an ancestry or graft)
Through rigorous training, you have strengthened your wings, granting you enough thrust to gain additional altitude. When you make a horizontal Leap, increase the distance by 10 feet up to a maximum of your Speed. Any fly Speed granted by ancestry feats and other permanent wings increases by 5 feet.
Source: Pathfinder Howl of the Wild
Battering Wings Feat 4
Source: Pathfinder Howl of the Wild
Gusting Spell Feat 4
Source: Pathfinder Howl of the Wild
Wing Bounce Feat 4
Source: Pathfinder Howl of the Wild
Feathered Flechettes Feat 6
Source: Pathfinder Howl of the Wild
Sunbird Glare Feat 6
Source: Pathfinder Howl of the Wild
Pluck from the Sky Feat 8
Source: Pathfinder Howl of the Wild
Wing Shove Feat 8
Source: Pathfinder Howl of the Wild
Falcon Swoop Feat 10
Source: Pathfinder Howl of the Wild
Redirecting Draft Feat 10
Source: Pathfinder Howl of the Wild
Smooth Hover Feat 12
Source: Pathfinder Howl of the Wild
Thunderous Landing Feat 12
Source: Pathfinder Howl of the Wild
Bombing Run Feat 14
Source: Pathfinder Howl of the Wild
Cratering Drop Feat 14
Source: Pathfinder Howl of the Wild
Sonic Strafe Feat 16
Source: Pathfinder Howl of the Wild
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.