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Wild Witch's Armaments Feat 6
Source Pathfinder Howl of the Wild
Prerequisites Witch's Armaments
Your patron's power continues to enhance your natural offensive capabilities. You gain additional effects for any of the unarmed Strikes you chose from Witch's Armaments. If you took that feat multiple times to gain multiple attacks, you gain the appropriate additional effects.
- Eldritch Nails Your nails can tear and rend with the force of a beast. If you hit the same enemy with two consecutive nails Strikes, that enemy takes additional slashing damage equal to half your level on the second Strike.
- Iron Teeth Like a true predator, your teeth can crunch bone. A creature that you critically hit with a jaws Strike must succeed at a fortitude save against the higher of your class DC or spell DC or become Sickened 1.
- Living Hair Part of your hair hardens into sharp quills that you can eject with force. You gain a quills ranged unarmed strike that deals 1d4 piercing damage with a range of 15 feet. Your quills are in the dart group.
Traits
Common
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
WitchThis indicates abilities from the witch class.