Warrior of Legend Dedication Feat 2
Source Pathfinder War of Immortals
Prerequisites warrior of legend
You have been given a powerful blessing of battle that is also your cursed doom. As long as you aren't wearing heavy armor or wielding a shield, spears and polearms you wield gain the parry trait. If the weapon already has the parry trait, increase the bonus when parrying to +2. In addition, you deal an additional amount of damage equal to your Doomed value with weapons in the spear and polearm groups. This damage is the same type as the required weapon.
It is said that the greatest heroes are often stalked by an implacable doom, the shadow cast by the light of their deeds. Such warriors of legend often garner great reputations for their prowess and ferocity in battle, spawning legends of their invincibility. These stories almost always end in tragedy, however, for the blessings that carry the warriors to victory are always accompanied by a terrible curse that all but ensures their heroic tales have grim endings.
Since the Godsrain scattered divine power across Golarion, more and more tales of such legendary warriors have sprung up all over the world, from Garund to Tian Xia, Casmaron to Arcadia, and across Avistan all the way to the Crown of the World. Hallmarks of these stories include heroes and villains who prefer lighter armor, hafted weapons, and who all seem to have an aversion or vulnerability to certain types of opponents.
The would-be ruler Gulrik the Fierce slew a linnorm in the depths of the Grungir Forest but was slain by the arrows of lowly bandits before he could claim a kingdom for himself. The warrior Mohaadjii had just begun to forge a legend by driving pillagers from Bloodcove out of the Kaava Lands, when a slingstone from a halfling raider struck her dead before she even realized she was under attack.
This cursed weakness perhaps goes a long way to explaining why certain pieces of gear are so common to the figures at the center of these stories. With each warrior of legend living under the shadow of finding their doom at the hands of a particular threat, even such staunch stalwarts might prefer a weapon that gives them enough reach to assess their opponent before closing in for the kill, and armor light enough that it won't become a burden if flight becomes the better part of valor.
Additional Feats: 6th Clear the Way; 14th Unbalancing Sweep
Warrior of Legend 1st
You have received a blessing that will ensure your ascension to legend, and a curse that foretells your inevitable fall. You must select Warrior of Legend Dedication as your 2nd-level class feat.
Warrior of Legend Dedication Feat 2
Prerequisites warrior of legend
You have been given a powerful blessing of battle that is also your cursed doom. As long as you aren't wearing heavy armor or wielding a shield, spears and polearms you wield gain the parry trait. If the weapon already has the parry trait, increase the bonus when parrying to +2. In addition, you deal an additional amount of damage equal to your Doomed value with weapons in the spear and polearm groups. This damage is the same type as the required weapon.
It is said that the greatest heroes are often stalked by an implacable doom, the shadow cast by the light of their deeds. Such warriors of legend often garner great reputations for their prowess and ferocity in battle, spawning legends of their invincibility. These stories almost always end in tragedy, however, for the blessings that carry the warriors to victory are always accompanied by a terrible curse that all but ensures their heroic tales have grim endings.
Since the Godsrain scattered divine power across Golarion, more and more tales of such legendary warriors have sprung up all over the world, from Garund to Tian Xia, Casmaron to Arcadia, and across Avistan all the way to the Crown of the World. Hallmarks of these stories include heroes and villains who prefer lighter armor, hafted weapons, and who all seem to have an aversion or vulnerability to certain types of opponents.
The would-be ruler Gulrik the Fierce slew a linnorm in the depths of the Grungir Forest but was slain by the arrows of lowly bandits before he could claim a kingdom for himself. The warrior Mohaadjii had just begun to forge a legend by driving pillagers from Bloodcove out of the Kaava Lands, when a slingstone from a halfling raider struck her dead before she even realized she was under attack.
This cursed weakness perhaps goes a long way to explaining why certain pieces of gear are so common to the figures at the center of these stories. With each warrior of legend living under the shadow of finding their doom at the hands of a particular threat, even such staunch stalwarts might prefer a weapon that gives them enough reach to assess their opponent before closing in for the kill, and armor light enough that it won't become a burden if flight becomes the better part of valor.
Additional Feats: 6th Clear the Way; 14th Unbalancing Sweep
Warrior of Legend 1st
You have received a blessing that will ensure your ascension to legend, and a curse that foretells your inevitable fall. You must select Warrior of Legend Dedication as your 2nd-level class feat.
Warrior of Legend Dedication Feat 2
Prerequisites warrior of legend
You have been given a powerful blessing of battle that is also your cursed doom. As long as you aren't wearing heavy armor or wielding a shield, spears and polearms you wield gain the parry trait. If the weapon already has the parry trait, increase the bonus when parrying to +2. In addition, you deal an additional amount of damage equal to your Doomed value with weapons in the spear and polearm groups. This damage is the same type as the required weapon.
It is said that the greatest heroes are often stalked by an implacable doom, the shadow cast by the light of their deeds. Such warriors of legend often garner great reputations for their prowess and ferocity in battle, spawning legends of their invincibility. These stories almost always end in tragedy, however, for the blessings that carry the warriors to victory are always accompanied by a terrible curse that all but ensures their heroic tales have grim endings.
Since the Godsrain scattered divine power across Golarion, more and more tales of such legendary warriors have sprung up all over the world, from Garund to Tian Xia, Casmaron to Arcadia, and across Avistan all the way to the Crown of the World. Hallmarks of these stories include heroes and villains who prefer lighter armor, hafted weapons, and who all seem to have an aversion or vulnerability to certain types of opponents.
The would-be ruler Gulrik the Fierce slew a linnorm in the depths of the Grungir Forest but was slain by the arrows of lowly bandits before he could claim a kingdom for himself. The warrior Mohaadjii had just begun to forge a legend by driving pillagers from Bloodcove out of the Kaava Lands, when a slingstone from a halfling raider struck her dead before she even realized she was under attack.
This cursed weakness perhaps goes a long way to explaining why certain pieces of gear are so common to the figures at the center of these stories. With each warrior of legend living under the shadow of finding their doom at the hands of a particular threat, even such staunch stalwarts might prefer a weapon that gives them enough reach to assess their opponent before closing in for the kill, and armor light enough that it won't become a burden if flight becomes the better part of valor.
Additional Feats: 6th Clear the Way; 14th Unbalancing Sweep
Warrior of Legend 1st
You have received a blessing that will ensure your ascension to legend, and a curse that foretells your inevitable fall. You must select Warrior of Legend Dedication as your 2nd-level class feat.
Warrior of Legend Dedication Feat 2
Prerequisites warrior of legend
You have been given a powerful blessing of battle that is also your cursed doom. As long as you aren't wearing heavy armor or wielding a shield, spears and polearms you wield gain the parry trait. If the weapon already has the parry trait, increase the bonus when parrying to +2. In addition, you deal an additional amount of damage equal to your Doomed value with weapons in the spear and polearm groups. This damage is the same type as the required weapon.
It is said that the greatest heroes are often stalked by an implacable doom, the shadow cast by the light of their deeds. Such warriors of legend often garner great reputations for their prowess and ferocity in battle, spawning legends of their invincibility. These stories almost always end in tragedy, however, for the blessings that carry the warriors to victory are always accompanied by a terrible curse that all but ensures their heroic tales have grim endings.
Since the Godsrain scattered divine power across Golarion, more and more tales of such legendary warriors have sprung up all over the world, from Garund to Tian Xia, Casmaron to Arcadia, and across Avistan all the way to the Crown of the World. Hallmarks of these stories include heroes and villains who prefer lighter armor, hafted weapons, and who all seem to have an aversion or vulnerability to certain types of opponents.
The would-be ruler Gulrik the Fierce slew a linnorm in the depths of the Grungir Forest but was slain by the arrows of lowly bandits before he could claim a kingdom for himself. The warrior Mohaadjii had just begun to forge a legend by driving pillagers from Bloodcove out of the Kaava Lands, when a slingstone from a halfling raider struck her dead before she even realized she was under attack.
This cursed weakness perhaps goes a long way to explaining why certain pieces of gear are so common to the figures at the center of these stories. With each warrior of legend living under the shadow of finding their doom at the hands of a particular threat, even such staunch stalwarts might prefer a weapon that gives them enough reach to assess their opponent before closing in for the kill, and armor light enough that it won't become a burden if flight becomes the better part of valor.
Additional Feats: 6th Clear the Way; 14th Unbalancing Sweep
Warrior of Legend 1st
You have received a blessing that will ensure your ascension to legend, and a curse that foretells your inevitable fall. You must select Warrior of Legend Dedication as your 2nd-level class feat.
Warrior of Legend Dedication Feat 2
Prerequisites warrior of legend
You have been given a powerful blessing of battle that is also your cursed doom. As long as you aren't wearing heavy armor or wielding a shield, spears and polearms you wield gain the parry trait. If the weapon already has the parry trait, increase the bonus when parrying to +2. In addition, you deal an additional amount of damage equal to your Doomed value with weapons in the spear and polearm groups. This damage is the same type as the required weapon.
Warrior of Legend
Source: Pathfinder War of Immortals
Heroic Defiance Feat 4
Source: Pathfinder War of Immortals
Piercing Doom Feat 8
Source: Pathfinder War of Immortals
Spear of Doom Feat 10
Source: Pathfinder War of Immortals
Know Thy Doom Feat 12
Source: Pathfinder War of Immortals
Only My Doom May Claim Me Feat 14
Source: Pathfinder War of Immortals
Razor's Edge Feat 18
Source: Pathfinder War of Immortals
Additional Fighter Feats
These feats are primarily intended for warriors of legend, but are also appropriate for other fighters.
Spear Dancer Feat 6
Source: Pathfinder War of Immortals
Needle in the Gods' Eyes Feat 16
Source: Pathfinder War of Immortals
Source: Pathfinder War of Immortals
Heroic Defiance Feat 4
Source: Pathfinder War of Immortals
Piercing Doom Feat 8
Source: Pathfinder War of Immortals
Spear of Doom Feat 10
Source: Pathfinder War of Immortals
Know Thy Doom Feat 12
Source: Pathfinder War of Immortals
Only My Doom May Claim Me Feat 14
Source: Pathfinder War of Immortals
Razor's Edge Feat 18
Source: Pathfinder War of Immortals
Additional Fighter Feats
These feats are primarily intended for warriors of legend, but are also appropriate for other fighters.
Spear Dancer Feat 6
Source: Pathfinder War of Immortals
Needle in the Gods' Eyes Feat 16
Source: Pathfinder War of Immortals
Source: Pathfinder War of Immortals
Heroic Defiance Feat 4
Source: Pathfinder War of Immortals
Piercing Doom Feat 8
Source: Pathfinder War of Immortals
Spear of Doom Feat 10
Source: Pathfinder War of Immortals
Know Thy Doom Feat 12
Source: Pathfinder War of Immortals
Only My Doom May Claim Me Feat 14
Source: Pathfinder War of Immortals
Razor's Edge Feat 18
Source: Pathfinder War of Immortals
Additional Fighter Feats
These feats are primarily intended for warriors of legend, but are also appropriate for other fighters.
Spear Dancer Feat 6
Source: Pathfinder War of Immortals
Needle in the Gods' Eyes Feat 16
Source: Pathfinder War of Immortals
Source: Pathfinder War of Immortals
Heroic Defiance Feat 4
Source: Pathfinder War of Immortals
Piercing Doom Feat 8
Source: Pathfinder War of Immortals
Spear of Doom Feat 10
Source: Pathfinder War of Immortals
Know Thy Doom Feat 12
Source: Pathfinder War of Immortals
Only My Doom May Claim Me Feat 14
Source: Pathfinder War of Immortals
Razor's Edge Feat 18
Source: Pathfinder War of Immortals
Additional Fighter Feats
These feats are primarily intended for warriors of legend, but are also appropriate for other fighters.
Spear Dancer Feat 6
Source: Pathfinder War of Immortals
Needle in the Gods' Eyes Feat 16
Source: Pathfinder War of Immortals
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
ClassArchetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class. You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites. Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer. It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's prerequisites and rules on how it changes your class. If you select this ability, you must take that archetype's dedication feat at 2nd level, and you proceed normally afterward. You can never have more than one class archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.