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Wake to Strife Two ActionsFeat 8


UncommonMonkOccultWater
Source Pathfinder Lost Omens Rival Academies

Requirements A creature within your reach is Prone or swimming.


You summon the explosive power of a geyser beneath a foe. The required creature must attempt a fortitude save against your class DC as elemental water confounds their senses; if the creature is prone, they can Stand as a free action.


Critical Success The target is unaffected.

Success The target is Sickened 1.

Failure The target is Sickened 2. If you have a free hand and they are not larger than you, you can attempt an Athletics check to Grapple them as a free action.

Critical Failure As failure, but if you succeed at the Athletics check to Grapple them, you get a critical success instead.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Monk

Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.