🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

Vine Lash One ActionFeat 2


RareAttackDeviantMagicalPlant
Source Pathfinder #202: Severed at the Root

Requirements You have a free hand.


A long vine sprouts from your arm, which you can temporarily wield like a whip. Make a melee deviantattack roll against a creature within 30 feet. If you succeed, the vine deals (floor(@actor.level/2)d6) slashing damage for every 2 levels you have to the target, or double damage on a success.

Awakening The vine coils around your foes, squeezing them lifeless. On a successful hit, the target is Grabbed by the vine. The DC to Escape the vine is equal to your Class DC or Spell DC, whichever is higher. Each round on your turn, if the target is still grabbed, the vine squeezes them, dealing (floor(@actor.level/2)d6) bludgeoning damage for every 2 levels you have.

Awakening Rather than lash at your foes with a single vine, dozens of writhing vines emerge from your hands, lashing all creatures in a large area. You can use Vine Lash as a 2-action activity to damage all creatures in a 30-foot cone, with a reflex save.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Deviant

This trait describes strange supernatural or paranormal abilities.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.