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Vindicator Dedication Feat 2


ArchetypeClassDedication
Source Pathfinder War of Immortals
Prerequisites Vindicator

Your church ensures that you are cared for. You can use Religion to Coerce, Gather Information, Make an Impression, or Request as long as you are in a town or city with a church dedicated to your deity. If the target of the check is also a worshipper of your deity or is your hunted prey, you gain a +2 circumstance bonus to the check.

Many undead and supernatural predators have the ability to blend unseen among the general population, preying on mortals completely unaware of their presence. Vindicators are skilled warriors who use keen analytical talents and a smattering of divine magic to seek out such monstrous prey and pronounce judgment upon them. Evil religions, whose vindicators are more likely to be referred to as "inquisitors," occasionally train their agents to seek out heretics within their own ranks, a fact that contributes heavily to the attitudes of fear and mistrust many vindicators find themselves faced with in the course of their duties.

Additional Feats: 1st Domain Initiate; 4th Instructive Strike, Ongoing Investigation; 6th Thorough Research; 8th Advanced Domain

Vindicator 1st

Vindicator Dedication Feat 2

Prerequisites Vindicator


Your church ensures that you are cared for. You can use Religion to Coerce, Gather Information, Make an Impression, or make a Request as long as you are in a town or city with a church dedicated to your deity. If the target of the check is also a worshipper of your deity or is your hunted prey, you gain a +2 circumstance bonus to the check.

Source: Pathfinder War of Immortals

Interrogate Feat 6

Source: Pathfinder War of Immortals

Silence the Profane Feat 8

Source: Pathfinder War of Immortals

Vindicator's Judgment Feat 10

Source: Pathfinder War of Immortals

Call the Hunt Feat 12

Source: Pathfinder War of Immortals


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Class

Archetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class. You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites. Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer. It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's prerequisites and rules on how it changes your class. If you select this ability, you must take that archetype's dedication feat at 2nd level, and you proceed normally afterward. You can never have more than one class archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.