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Unstable Gearshift Free ActionFeat 6


RareDeviantMagical
Source Gatewalkers Player's Guide (Remastered)

You shift your body into a higher gear, your speed compounding further and further. You gain a +10-foot status bonus to all your Speeds, which lasts until the end of your next turn. At any time during your next turn, you can use Unstable Gearshift again, increasing the status bonus by another 5 feet and prolonging the effect for another round. You can keep using Unstable Gearshift in this way until you can no longer use your deviant abilities.

Awakening When moving at high speed, your form blurs. You have concealment for the duration of any move action you take while you are affected by Unstable Gearshift.

Awakening Your high-speed form has become partially out of phase with reality. While you are affected by Unstable Gearshift, you are not affected by physical difficult terrain (such as rubble), you do not trigger traps that use weight or pressure plates as a trigger, and you can move through enemy spaces without making checks to Tumble Through, as you simply phase through them.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Deviant

This trait describes strange supernatural or paranormal abilities.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.