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Undersea Privateer Dedication Feat 2


UncommonArchetypeDedication
Source Pathfinder Lost Omens Hellfire Dispatches
Prerequisites trained in Athletics

Your training has taught you the basics of underwater combat. You become an expert in Athletics and gain the Underwater Marauder skill feat. If you're at least an expert in the weapon you're using when fighting in or underwater, you get the critical specialization effect of that weapon when you get a critical hit with it.

In past naval battles, azarketi communities found themselves outnumbered and overpowered by foes who can bring a country's worth of resources to bear against them. In response, they perfected a method of fighting that plays to their strengths while capitalizing on their opponents' weaknesses. Most azarketis prefer to fight while submerged, but elite undersea privateers are adept both on land and underwater, though some choose to specialize. They're dangerous not only because they're experts at their chosen style of fighting, but also because they have ways to force enemies to face them in their arena of choice.

Azarketi warriors have honed their techniques by studying other creatures of the sea. A trained azarketi privateer might claim to be as slippery as an eel and as stealthy as an octopus. While these assertions are best understood as boasts, they're based in truth.

The originators of this marine combat style took on few disciples. However, as azarketis made treaties and agreements with their neighbors, and memories of alghollthu control faded further into the past, the masters of their unique combat style became less and less guarded.

Today, those who prove themselves friends to azarketis may be welcomed into their underwater training halls. Athamarus, undines, merfolk, and other underwater humanoids have even started to adapt azarketi fighting styles to work with their own strengths and physical advantages.

The prowess of these privateers has gotten the attention of many coastal nations, including those that border the Inner Sea. Azarketi warriors refuse to participate in training exercises with any national navies; while their skill is known, their tactics can still surprise and overwhelm a ship of highly trained combatants. Knowing this, both Andoran and Cheliax seek to hire mercenaries to join their cause and disrupt their enemy's naval maneuvers.

Undersea Privateer Dedication Feat 2

Prerequisites trained in Athletics


Your training has taught you the basics of underwater combat. You become an expert in Athletics and gain the Underwater Marauder skill feat. If you're at least an expert in the weapon you're using when fighting in or underwater, you get the critical specialization effect of that weapon when you get a critical hit with it.

Source: Pathfinder Lost Omens Hellfire Dispatches


Anchor Stance Feat 4

Source: Pathfinder Lost Omens Hellfire Dispatches


Fast Swimmer Feat 4

Source: Pathfinder Lost Omens Hellfire Dispatches


Trained Swimmer Feat 4

Source: Pathfinder Lost Omens Hellfire Dispatches


Float Free Feat 6

Source: Pathfinder Lost Omens Hellfire Dispatches


Slippery As An Eel Feat 6

Source: Pathfinder Lost Omens Hellfire Dispatches


Stealthy As An Octopus Feat 6

Source: Pathfinder Lost Omens Hellfire Dispatches


Boarding Party Feat 8

Source: Pathfinder Lost Omens Hellfire Dispatches


Riptide (Undersea Privateer) Feat 8

Source: Pathfinder Lost Omens Hellfire Dispatches


Ship's Shadow Feat 10

Source: Pathfinder Lost Omens Hellfire Dispatches


Propelled Leap Feat 12

Source: Pathfinder Lost Omens Hellfire Dispatches


Shroud of the Seas Feat 12

Source: Pathfinder Lost Omens Hellfire Dispatches


Sailfish Strike Feat 14

Source: Pathfinder Lost Omens Hellfire Dispatches


Tidal Wave Feat 16

Source: Pathfinder Lost Omens Hellfire Dispatches



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.